diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h new file mode 100644 index 0000000000..5d0ac60537 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h @@ -0,0 +1,95 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches +// D3D11 input layouts. + +#ifndef LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ +#define LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ + +#include "libGLESv2/Constants.h" +#include "common/angleutils.h" + +namespace gl +{ +class ProgramBinary; +} + +namespace rx +{ +struct TranslatedAttribute; + +class InputLayoutCache +{ + public: + InputLayoutCache(); + virtual ~InputLayoutCache(); + + void initialize(ID3D11Device *device, ID3D11DeviceContext *context); + void clear(); + void markDirty(); + + GLenum applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], + gl::ProgramBinary *programBinary); + + private: + DISALLOW_COPY_AND_ASSIGN(InputLayoutCache); + + struct InputLayoutElement + { + D3D11_INPUT_ELEMENT_DESC desc; + GLenum glslElementType; + }; + + struct InputLayoutKey + { + unsigned int elementCount; + InputLayoutElement elements[gl::MAX_VERTEX_ATTRIBS]; + + const char *begin() const + { + return reinterpret_cast<const char*>(&elementCount); + } + + const char *end() const + { + return reinterpret_cast<const char*>(&elements[elementCount]); + } + }; + + struct InputLayoutCounterPair + { + ID3D11InputLayout *inputLayout; + unsigned long long lastUsedTime; + }; + + ID3D11InputLayout *mCurrentIL; + ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS]; + UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS]; + UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS]; + + static std::size_t hashInputLayout(const InputLayoutKey &inputLayout); + static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b); + + typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &); + typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &); + typedef std::unordered_map<InputLayoutKey, + InputLayoutCounterPair, + InputLayoutHashFunction, + InputLayoutEqualityFunction> InputLayoutMap; + InputLayoutMap mInputLayoutMap; + + static const unsigned int kMaxInputLayouts; + + unsigned long long mCounter; + + ID3D11Device *mDevice; + ID3D11DeviceContext *mDeviceContext; +}; + +} + +#endif // LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ |