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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
new file mode 100644
index 0000000000..b30b78568a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
+
+#ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_
+#define LIBGLESV2_RENDERER_SWAPCHAIN11_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/renderer/SwapChain.h"
+
+namespace rx
+{
+class Renderer11;
+
+class SwapChain11 : public SwapChain
+{
+ public:
+ SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
+ GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual ~SwapChain11();
+
+ EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags);
+ virtual void recreate();
+
+ virtual ID3D11Texture2D *getOffscreenTexture();
+ virtual ID3D11RenderTargetView *getRenderTarget();
+ virtual ID3D11ShaderResourceView *getRenderTargetShaderResource();
+
+ virtual ID3D11Texture2D *getDepthStencilTexture();
+ virtual ID3D11DepthStencilView *getDepthStencil();
+ virtual ID3D11ShaderResourceView *getDepthStencilShaderResource();
+
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+
+ static SwapChain11 *makeSwapChain11(SwapChain *swapChain);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(SwapChain11);
+
+ void release();
+ void initPassThroughResources();
+ void releaseOffscreenTexture();
+ EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight);
+
+ Renderer11 *mRenderer;
+ EGLint mHeight;
+ EGLint mWidth;
+ EGLint mViewportWidth;
+ EGLint mViewportHeight;
+ bool mAppCreatedShareHandle;
+ unsigned int mSwapInterval;
+ bool mPassThroughResourcesInit;
+
+ IDXGISwapChain *mSwapChain;
+
+ ID3D11Texture2D *mBackBufferTexture;
+ ID3D11RenderTargetView *mBackBufferRTView;
+
+ ID3D11Texture2D *mOffscreenTexture;
+ ID3D11RenderTargetView *mOffscreenRTView;
+ ID3D11ShaderResourceView *mOffscreenSRView;
+
+ ID3D11Texture2D *mDepthStencilTexture;
+ ID3D11DepthStencilView *mDepthStencilDSView;
+ ID3D11ShaderResourceView *mDepthStencilSRView;
+
+ ID3D11Buffer *mQuadVB;
+ ID3D11SamplerState *mPassThroughSampler;
+ ID3D11InputLayout *mPassThroughIL;
+ ID3D11VertexShader *mPassThroughVS;
+ ID3D11PixelShader *mPassThroughPS;
+};
+
+}
+#endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_