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authorAndrew Knight <andrew.knight@digia.com>2014-09-25 13:22:55 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-29 16:09:29 +0200
commit311157c3c6849e8efccd88f7594bb34c570a6780 (patch)
treea50c252b638488326529c0e69aa05e42abce7462 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
parent04d3a89e20d49a3b5015b071bfdedc81973b090c (diff)
ANGLE: Upgrade to 2.1~abce76206141
Upgrade to address issues discovered since the last upgrade. Patch notes: 0000-General-fixes-for-ANGLE-2.1.patch added removal of the unused third-party tracing functions 0003-Fix-compilation-with-MinGW-gcc-64-bit.patch removed as it is no longer needed 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch removed as it is no longer needed 0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch now supports MinGW 64-bit [ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f Task-number: QTBUG-40649 Task-number: QTBUG-40658 Task-number: QTBUG-41031 Task-number: QTBUG-41081 Task-number: QTBUG-41308 Task-number: QTBUG-41563 Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp152
1 files changed, 69 insertions, 83 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
index 2f47ec0a67..9bc5b1d2d1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -9,11 +8,10 @@
#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
-
-#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/VertexAttribute.h"
namespace rx
{
@@ -30,7 +28,7 @@ VertexBuffer11::~VertexBuffer11()
SafeRelease(mBuffer);
}
-bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
+gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
SafeRelease(mBuffer);
@@ -51,13 +49,14 @@ bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
if (FAILED(result))
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
}
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
- return true;
+
+ return gl::Error(GL_NO_ERROR);
}
VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
@@ -66,66 +65,62 @@ VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
return static_cast<VertexBuffer11*>(vetexBuffer);
}
-bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
- GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
{
- if (mBuffer)
+ if (!mBuffer)
{
- gl::Buffer *buffer = attrib.buffer.get();
- int inputStride = ComputeVertexAttributeStride(attrib);
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
+ gl::Buffer *buffer = attrib.buffer.get();
+ int inputStride = ComputeVertexAttributeStride(attrib);
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
- const char *input = NULL;
- if (attrib.enabled)
+ uint8_t *output = reinterpret_cast<uint8_t*>(mappedResource.pData) + offset;
+
+ const uint8_t *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
{
- if (buffer)
- {
- Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation());
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
- }
- else
- {
- input = static_cast<const char*>(attrib.pointer);
- }
+ Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation());
+ input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
}
else
{
- input = reinterpret_cast<const char*>(currentValue.FloatValues);
- }
-
- if (instances == 0 || attrib.divisor == 0)
- {
- input += inputStride * start;
+ input = static_cast<const uint8_t*>(attrib.pointer);
}
-
- gl::VertexFormat vertexFormat(attrib, currentValue.Type);
- VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat);
- ASSERT(conversionFunc != NULL);
- conversionFunc(input, inputStride, count, output);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
}
else
{
- ERR("Vertex buffer not initialized.");
- return false;
+ input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
}
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
+ ASSERT(vertexFormatInfo.copyFunction != NULL);
+ vertexFormatInfo.copyFunction(input, inputStride, count, output);
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
}
-bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
- GLsizei instances, unsigned int *outSpaceRequired) const
+gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
+ GLsizei instances, unsigned int *outSpaceRequired) const
{
unsigned int elementCount = 0;
if (attrib.enabled)
@@ -136,30 +131,25 @@ bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei
}
else
{
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
- {
- // Round up
- elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.divisor);
- }
- else
- {
- elementCount = instances / attrib.divisor;
- }
+ // Round up to divisor, if possible
+ elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
}
gl::VertexFormat vertexFormat(attrib);
- unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
+ const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(vertexFormatInfo.nativeFormat);
+ unsigned int elementSize = dxgiFormatInfo.pixelBytes;
if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
{
if (outSpaceRequired)
{
*outSpaceRequired = elementSize * elementCount;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
else
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
}
}
else
@@ -169,7 +159,7 @@ bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei
{
*outSpaceRequired = elementSize * 4;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -178,7 +168,7 @@ unsigned int VertexBuffer11::getBufferSize() const
return mBufferSize;
}
-bool VertexBuffer11::setBufferSize(unsigned int size)
+gl::Error VertexBuffer11::setBufferSize(unsigned int size)
{
if (size > mBufferSize)
{
@@ -186,33 +176,29 @@ bool VertexBuffer11::setBufferSize(unsigned int size)
}
else
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
}
-bool VertexBuffer11::discard()
+gl::Error VertexBuffer11::discard()
{
- if (mBuffer)
+ if (!mBuffer)
{
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
- dxContext->Unmap(mBuffer, 0);
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- return true;
- }
- else
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
{
- ERR("Vertex buffer not initialized.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer for discarding, HRESULT: 0x%08x", result);
}
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
}
ID3D11Buffer *VertexBuffer11::getBuffer() const