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author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp index 9bc5b1d2d1..a9d6fa2ca4 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp @@ -16,7 +16,7 @@ namespace rx { -VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) +VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer) { mBuffer = NULL; mBufferSize = 0; @@ -91,8 +91,13 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri { if (buffer) { - Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation()); - input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset); + BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); + gl::Error error = storage->getData(&input); + if (error.isError()) + { + return error; + } + input += static_cast<int>(attrib.offset); } else { @@ -132,7 +137,7 @@ gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GL else { // Round up to divisor, if possible - elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); + elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); } gl::VertexFormat vertexFormat(attrib); |