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author | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:04:29 +0200 |
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committer | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:25:54 +0200 |
commit | aed5a7168354c6ae47687d20b4bd3f0adcc14f8e (patch) | |
tree | d2060479a7c12fdba8c1955e5d363754feffabb8 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl | |
parent | d3d10cf23d61f4a011f1a7e9abdee1a92717e80f (diff) | |
parent | 628fa13ea4d6ff0e2e2ee76c9adfc78676de3c59 (diff) |
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl deleted file mode 100644 index c23c9032ec..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl +++ /dev/null @@ -1,146 +0,0 @@ -Texture3D<float4> TextureF : register(t0); -Texture3D<uint4> TextureUI : register(t0); -Texture3D<int4> TextureI : register(t0); - -SamplerState Sampler : register(s0); - -struct VS_INPUT -{ - float2 Position : POSITION; - uint Layer : LAYER; - float3 TexCoord : TEXCOORD; -}; - -struct VS_OUTPUT -{ - float4 Position : SV_POSITION; - uint Layer : LAYER; - float3 TexCoord : TEXCOORD; -}; - -struct GS_OUTPUT -{ - float4 Position : SV_POSITION; - uint Layer : SV_RENDERTARGETARRAYINDEX; - float3 TexCoord : TEXCOORD; -}; - -VS_OUTPUT VS_Passthrough3D(VS_INPUT input) -{ - VS_OUTPUT output; - - output.Position = float4(input.Position, 0.0f, 1.0f); - output.Layer = input.Layer; - output.TexCoord = input.TexCoord; - - return output; -} - -[maxvertexcount(3)] -void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream) -{ - GS_OUTPUT output; - - for (int i = 0; i < 3; i++) - { - output.Position = input[i].Position; - output.Layer = input[i].Layer; - output.TexCoord = input[i].TexCoord; - - outputStream.Append(output); - } -} - -float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0 -{ - return TextureF.Sample(Sampler, input.TexCoord).rgba; -} - -uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureUI.GetDimensions(size.x, size.y, size.z); - - return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba; -} - -int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureI.GetDimensions(size.x, size.y, size.z); - - return TextureI.Load(int4(size * input.TexCoord, 0)).rgba; -} - -float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0 -{ - return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f); -} - -uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureUI.GetDimensions(size.x, size.y, size.z); - - return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0); -} - -int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureI.GetDimensions(size.x, size.y, size.z); - - return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0); -} - -float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0 -{ - return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f); -} - -uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureUI.GetDimensions(size.x, size.y, size.z); - - return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0); -} - -int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureI.GetDimensions(size.x, size.y, size.z); - - return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0); -} - -float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0 -{ - return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f); -} - -uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureUI.GetDimensions(size.x, size.y, size.z); - - return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0); -} - -int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0 -{ - uint3 size; - TextureI.GetDimensions(size.x, size.y, size.z); - - return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0); -} - -float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0 -{ - return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f); -} - -float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0 -{ - return TextureF.Sample(Sampler, input.TexCoord).rrra; -} |