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authorFrederik Gladhorn <frederik.gladhorn@theqtcompany.com>2014-11-21 13:44:26 +0100
committerFrederik Gladhorn <frederik.gladhorn@theqtcompany.com>2014-11-21 13:44:26 +0100
commit245acbf6e81518958228d295bdb6a64298b09351 (patch)
tree10a78831737274c2c55480437e60c74c884fde4d /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
parenteb466b636b97251d273aedddfe66b15fe994d375 (diff)
parent087aa1f3cb5975ef55e42db54487f737c93a4f0f (diff)
Merge remote-tracking branch 'origin/5.4.0' into 5.4
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
index 2ad3022839..6d7d2d648f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
@@ -10,6 +10,8 @@
#ifndef LIBGLESV2_RENDERER_SHADER_CACHE_H_
#define LIBGLESV2_RENDERER_SHADER_CACHE_H_
+#include "libGLESv2/Error.h"
+
#include "common/debug.h"
#include <cstddef>
@@ -37,21 +39,22 @@ class ShaderCache
mDevice = device;
}
- ShaderObject *create(const DWORD *function, size_t length)
+ gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject)
{
std::string key(reinterpret_cast<const char*>(function), length);
typename Map::iterator it = mMap.find(key);
if (it != mMap.end())
{
it->second->AddRef();
- return it->second;
+ *outShaderObject = it->second;
+ return gl::Error(GL_NO_ERROR);
}
ShaderObject *shader;
HRESULT result = createShader(function, &shader);
if (FAILED(result))
{
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result);
}
// Random eviction policy.
@@ -64,7 +67,8 @@ class ShaderCache
shader->AddRef();
mMap[key] = shader;
- return shader;
+ *outShaderObject = shader;
+ return gl::Error(GL_NO_ERROR);
}
void clear()