diff options
author | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:13:16 +0100 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:14:15 +0100 |
commit | 846cc4c75cc06def67e831c8cb3c9edaef24f8f0 (patch) | |
tree | cf8cd76a5a610a6264583148b2c0549f7514dde3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp | |
parent | 9e4a215a2569a04010292c8718d0f0569bc06c12 (diff) | |
parent | 0d0fb04d505d105fb4b2fc71d68f729ce670b12e (diff) |
Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
src/network/access/qhttpthreaddelegate.cpp
Change-Id: Ia15372687c93cd585967b006c0baaac3a5f29e91
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp new file mode 100644 index 0000000000..24c0330a1e --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp @@ -0,0 +1,122 @@ +#include "precompiled.h" +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl. + +#include "libGLESv2/renderer/d3d11/Query11.h" +#include "libGLESv2/renderer/d3d11/Renderer11.h" +#include "libGLESv2/main.h" + +namespace rx +{ + +Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type) +{ + mRenderer = renderer; + mQuery = NULL; +} + +Query11::~Query11() +{ + if (mQuery) + { + mQuery->Release(); + mQuery = NULL; + } +} + +void Query11::begin() +{ + if (mQuery == NULL) + { + D3D11_QUERY_DESC queryDesc; + queryDesc.Query = D3D11_QUERY_OCCLUSION; + queryDesc.MiscFlags = 0; + + if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery))) + { + return gl::error(GL_OUT_OF_MEMORY); + } + } + + mRenderer->getDeviceContext()->Begin(mQuery); +} + +void Query11::end() +{ + if (mQuery == NULL) + { + return gl::error(GL_INVALID_OPERATION); + } + + mRenderer->getDeviceContext()->End(mQuery); + + mStatus = GL_FALSE; + mResult = GL_FALSE; +} + +GLuint Query11::getResult() +{ + if (mQuery != NULL) + { + while (!testQuery()) + { + Sleep(0); + // explicitly check for device loss, some drivers seem to return S_FALSE + // if the device is lost + if (mRenderer->testDeviceLost(true)) + { + return gl::error(GL_OUT_OF_MEMORY, 0); + } + } + } + + return mResult; +} + +GLboolean Query11::isResultAvailable() +{ + if (mQuery != NULL) + { + testQuery(); + } + + return mStatus; +} + +GLboolean Query11::testQuery() +{ + if (mQuery != NULL && mStatus != GL_TRUE) + { + UINT64 numPixels = 0; + HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0); + if (result == S_OK) + { + mStatus = GL_TRUE; + + switch (getType()) + { + case GL_ANY_SAMPLES_PASSED_EXT: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: + mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; + break; + default: + UNREACHABLE(); + } + } + else if (mRenderer->testDeviceLost(true)) + { + return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); + } + + return mStatus; + } + + return GL_TRUE; // prevent blocking when query is null +} + +} |