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author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl deleted file mode 100644 index cb132dc99c..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl +++ /dev/null @@ -1,42 +0,0 @@ -void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -// Assume we are in SM4+, which has 8 color outputs -struct PS_OutputMultiple -{ - float4 color0 : SV_TARGET0; - float4 color1 : SV_TARGET1; - float4 color2 : SV_TARGET2; - float4 color3 : SV_TARGET3; -#ifdef SM4 - float4 color4 : SV_TARGET4; - float4 color5 : SV_TARGET5; - float4 color6 : SV_TARGET6; - float4 color7 : SV_TARGET7; -#endif -}; - -PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) -{ - PS_OutputMultiple outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; -#ifdef SM4 - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; -#endif - return outColor; -} - -float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0 -{ - return inColor; -} |