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authorSimon Hausmann <simon.hausmann@digia.com>2014-02-28 13:13:16 +0100
committerSimon Hausmann <simon.hausmann@digia.com>2014-02-28 13:14:15 +0100
commit846cc4c75cc06def67e831c8cb3c9edaef24f8f0 (patch)
treecf8cd76a5a610a6264583148b2c0549f7514dde3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
parent9e4a215a2569a04010292c8718d0f0569bc06c12 (diff)
parent0d0fb04d505d105fb4b2fc71d68f729ce670b12e (diff)
Merge remote-tracking branch 'origin/stable' into dev
Conflicts: src/network/access/qhttpthreaddelegate.cpp Change-Id: Ia15372687c93cd585967b006c0baaac3a5f29e91
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
new file mode 100644
index 0000000000..fa1e6c2844
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
+#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
+
+#include "libGLESv2/renderer/ShaderExecutable.h"
+
+namespace rx
+{
+
+class ShaderExecutable9 : public ShaderExecutable
+{
+ public:
+ ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
+ ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
+ virtual ~ShaderExecutable9();
+
+ static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
+
+ IDirect3DPixelShader9 *getPixelShader() const;
+ IDirect3DVertexShader9 *getVertexShader() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
+
+ IDirect3DPixelShader9 *mPixelExecutable;
+ IDirect3DVertexShader9 *mVertexExecutable;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ \ No newline at end of file