diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp | 662 |
1 files changed, 662 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp new file mode 100644 index 0000000000..4a294608ae --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp @@ -0,0 +1,662 @@ +#include "precompiled.h" +// +// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// loadimage.cpp: Defines image loading functions. + +#include "libGLESv2/renderer/loadimage.h" + +namespace rx +{ + +void LoadA8ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = static_cast<uint32_t>(source[x]) << 24; + } + } + } +} + +void LoadA8ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + // Same as loading to RGBA + LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); +} + +void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = 0.0f; + dest[4 * x + 1] = 0.0f; + dest[4 * x + 2] = 0.0f; + dest[4 * x + 3] = source[x]; + } + } + } +} + +void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = 0; + dest[4 * x + 1] = 0; + dest[4 * x + 2] = 0; + dest[4 * x + 3] = source[x]; + } + } + } +} + +void LoadL8ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[x]; + dest[4 * x + 1] = source[x]; + dest[4 * x + 2] = source[x]; + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadL8ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + // Same as loading to RGBA + LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); +} + +void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[x]; + dest[4 * x + 1] = source[x]; + dest[4 * x + 2] = source[x]; + dest[4 * x + 3] = 1.0f; + } + } + } +} + +void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[x]; + dest[4 * x + 1] = source[x]; + dest[4 * x + 2] = source[x]; + dest[4 * x + 3] = gl::Float16One; + } + } + } +} + +void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[2 * x + 0]; + dest[4 * x + 1] = source[2 * x + 0]; + dest[4 * x + 2] = source[2 * x + 0]; + dest[4 * x + 3] = source[2 * x + 1]; + } + } + } +} + +void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + // Same as loading to RGBA + LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); +} + +void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[2 * x + 0]; + dest[4 * x + 1] = source[2 * x + 0]; + dest[4 * x + 2] = source[2 * x + 0]; + dest[4 * x + 3] = source[2 * x + 1]; + } + } + } +} + +void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[2 * x + 0]; + dest[4 * x + 1] = source[2 * x + 0]; + dest[4 * x + 2] = source[2 * x + 0]; + dest[4 * x + 3] = source[2 * x + 1]; + } + } + } +} + +void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = source[x * 3 + 2]; + dest[4 * x + 1] = source[x * 3 + 1]; + dest[4 * x + 2] = source[x * 3 + 0]; + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = 0x00; + dest[4 * x + 1] = source[x * 2 + 1]; + dest[4 * x + 2] = source[x * 2 + 0]; + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadR8ToBGRX8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[4 * x + 0] = 0x00; + dest[4 * x + 1] = 0x00; + dest[4 * x + 2] = source[x]; + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgb = source[x]; + dest[4 * x + 0] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2); + dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9); + dest[4 * x + 2] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13); + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgb = source[x]; + dest[4 * x + 0] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13); + dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9); + dest[4 * x + 2] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2); + dest[4 * x + 3] = 0xFF; + } + } + } +} + +void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint32_t rgba = source[x]; + dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); + } + } + } +} + +void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgba = source[x]; + dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); + dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); + dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); + dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); + } + } + } +} + +void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgba = source[x]; + dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); + dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); + dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); + dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); + } + } + } +} + +void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t bgra = source[x]; + dest[4 * x + 0] = ((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12); + dest[4 * x + 1] = ((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8); + dest[4 * x + 2] = ((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4); + dest[4 * x + 3] = ((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0); + } + } + } +} + +void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgba = source[x]; + dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); + dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); + dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); + dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; + } + } + } +} + +void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t rgba = source[x]; + dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); + dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); + dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); + dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; + } + } + } +} + + +void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint16_t bgra = source[x]; + dest[4 * x + 0] = ((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13); + dest[4 * x + 1] = ((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8); + dest[4 * x + 2] = ((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3); + dest[4 * x + 3] = (bgra & 0x0001) ? 0xFF : 0; + } + } + } +} + +void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint32_t rgba = source[x]; + dest[4 * x + 0] = (rgba & 0x000003FF) >> 2; + dest[4 * x + 1] = (rgba & 0x000FFC00) >> 12; + dest[4 * x + 2] = (rgba & 0x3FF00000) >> 22; + dest[4 * x + 3] = ((rgba & 0xC0000000) >> 30) * 0x55; + } + } + } +} + +void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), + gl::float16ToFloat32(source[x * 3 + 1]), + gl::float16ToFloat32(source[x * 3 + 2])); + } + } + } +} + +void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]); + } + } + } +} + +void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | + (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | + (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); + } + } + } +} + +void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | + (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | + (gl::float32ToFloat10(source[x * 3 + 2]) << 22); + } + } + } +} + +void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + uint32_t d = source[x] >> 8; + uint8_t s = source[x] & 0xFF; + dest[x] = d | (s << 24); + } + } + } +} + +void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); + dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); + dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); + dest[x * 4 + 3] = gl::Float16One; + } + } + } +} + +void LoadR32ToR16(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch); + for (size_t x = 0; x < width; x++) + { + dest[x] = source[x] >> 16; + } + } + } +} + +void LoadR32ToR24G8(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) +{ + for (size_t z = 0; z < depth; z++) + { + for (size_t y = 0; y < height; y++) + { + const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch); + uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch); + + for (size_t x = 0; x < width; x++) + { + dest[x] = source[x] >> 8; + } + } + } +} + +} |