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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
new file mode 100644
index 0000000000..1bc48c1a13
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.h: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+
+#include "libGLESv2/angletypes.h"
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
+UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
+UINT8 ConvertStencilMask(GLuint stencilmask);
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
+FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
+FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
+
+DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
+DXGI_FORMAT ConvertTextureFormat(GLenum format);
+}
+
+namespace d3d11_gl
+{
+
+GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
+GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
+GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
+GLenum ConvertTextureInternalFormat(DXGI_FORMAT format);
+
+}
+
+namespace d3d11
+{
+
+struct PositionTexCoordVertex
+{
+ float x, y;
+ float u, v;
+};
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
+
+struct PositionDepthColorVertex
+{
+ float x, y, z;
+ float r, g, b, a;
+};
+void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
+ const gl::Color &color);
+
+size_t ComputePixelSizeBits(DXGI_FORMAT format);
+size_t ComputeBlockSizeBits(DXGI_FORMAT format);
+
+bool IsCompressed(DXGI_FORMAT format);
+unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
+
+bool IsDepthStencilFormat(DXGI_FORMAT format);
+DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
+DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case DXGI_ERROR_DEVICE_HUNG:
+ case DXGI_ERROR_DEVICE_REMOVED:
+ case DXGI_ERROR_DEVICE_RESET:
+ case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
+ case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H