diff options
author | Liang Qi <liang.qi@qt.io> | 2016-05-20 13:46:21 +0200 |
---|---|---|
committer | Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> | 2016-05-23 21:09:46 +0200 |
commit | 56d6e000f7487c59172330ebd23a718268c508f1 (patch) | |
tree | 1494432583b1569816075091a8075b31d795f77c /src/3rdparty/angle | |
parent | 9fd407fc6a29c94b4568dd042a05c208255179e0 (diff) | |
parent | c276aa51303b7c6f8e4cd854aadf8344a906e50f (diff) |
Merge remote-tracking branch 'origin/5.7' into dev
Conflicts:
mkspecs/wince80colibri-armv7-msvc2012/qmake.conf
qmake/generators/win32/msvc_vcproj.cpp
src/corelib/global/qnamespace.h
src/corelib/global/qnamespace.qdoc
src/corelib/io/qfsfileengine_win.cpp
src/corelib/tools/tools.pri
src/network/ssl/qsslconfiguration_p.h
src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp
src/plugins/platforms/windows/windows.pri
src/src.pro
src/tools/bootstrap/bootstrap.pro
src/tools/uic/cpp/cppwriteinitialization.cpp
src/widgets/dialogs/qfilesystemmodel.cpp
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
Change-Id: I4d2ac78f0dcc97f008186bbbc769c6fe588ab0e5
Diffstat (limited to 'src/3rdparty/angle')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 3 | ||||
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationEGL.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp index 62badccefc..0173311bc6 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp @@ -2618,12 +2618,15 @@ bool Renderer11::getShareHandleSupport() const return false; } + // Qt: we don't care about the 9_3 limitation +#if 0 // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on RGBA8 textures/swapchains. if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3) { mSupportsShareHandles = false; return false; } +#endif // Find out which type of D3D11 device the Renderer11 is using d3d11::ANGLED3D11DeviceType deviceType = getDeviceType(); diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp index 972f6a7a5a..903f51b158 100644 --- a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp +++ b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp @@ -642,11 +642,14 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E return Error(EGL_BAD_ATTRIBUTE); } +// On Windows Store, we know the originating texture came from D3D11, so bypass this check +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) const Caps &caps = display->getCaps(); if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height))) { return Error(EGL_BAD_MATCH); } +#endif } return Error(EGL_SUCCESS); |