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authorAndrew Knight <andrew.knight@digia.com>2014-07-28 10:15:01 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:34 +0200
commit093e179b71b484fce91f23bd7cfefe14ae3f0387 (patch)
tree606a8b0a98e31c095c773a9b86283c24ce26df5a /src/3rdparty
parenta6a12d8c0fc918972c15268f749ecc7c90b95d6c (diff)
ANGLE: Add support for querying platform device
The EGL_EXT_device_base extension allows for querying the platform device of the graphics hardware via eglQueryDisplayAttribEXT(). As that extension is not supported by ANGLE, this patch adds similar functionality to the existing eglQuerySurfacePointerANGLE API. When EGL_DEVICE_EXT is passed as the queried attribute, the underlying D3D/DXGI device pointer is passed back to the caller via the value argument. The D3D device is needed for video support in QtMultimedia as well as the IDXGIDevice3::Trim() calls required by the Windows Store. Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/3rdparty')
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp47
1 files changed, 37 insertions, 10 deletions
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index a08e1edeab..c236d52a4f 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -15,6 +15,9 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/SwapChain.h"
+#if defined(ANGLE_ENABLE_D3D11)
+# include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#endif
#include "libEGL/main.h"
#include "libEGL/Display.h"
@@ -481,24 +484,48 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
{
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
rx::SwapChain *swapchain = eglSurface->getSwapChain();
*value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
}
break;
+#if defined(ANGLE_ENABLE_D3D11)
+ case EGL_DEVICE_EXT:
+ {
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
+
+ rx::Renderer *renderer = display->getRenderer();
+ if (!renderer)
+ {
+ *value = NULL;
+ break;
+ }
+
+ if (renderer->getMajorShaderModel() < 4)
+ {
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
+ }
+
+ *value = static_cast<rx::Renderer11*>(renderer)->getDevice();
+ }
+ break;
+#endif
default:
return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}