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authorOswald Buddenhagen <oswald.buddenhagen@digia.com>2014-09-10 11:41:29 +0200
committerOswald Buddenhagen <oswald.buddenhagen@digia.com>2014-09-10 11:42:50 +0200
commitd572ab1bb446e880fcb8d27294ba8149550f1659 (patch)
treed29c449b551e47569c6d9f146ba9e86810c05353 /src/3rdparty
parent211cef46f6d9d8738c09f906f9c0c3080b445dc8 (diff)
parent71df09b6cca7cd7a673bf39f49d0dda28b78a860 (diff)
Merge remote-tracking branch 'origin/5.4' into dev
Diffstat (limited to 'src/3rdparty')
-rw-r--r--src/3rdparty/angle/src/common/platform.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp27
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp60
9 files changed, 105 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index cedc6f2f22..44c5c7c03b 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -59,8 +59,10 @@
# include <d3d10.h>
# include <d3d11.h>
# include <dxgi.h>
+# if _MSC_VER >= 1700
# include <dxgi1_2.h>
# include <d3dcompiler.h>
+# endif
# endif
# undef near
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index 8201acda10..99df85b0d3 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -368,7 +368,7 @@ void Context::deleteFenceSync(GLsync fenceSync)
// wait commands finish. However, since the name becomes invalid, we cannot query the fence,
// and since our API is currently designed for being called from a single thread, we can delete
// the fence immediately.
- mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
+ mResourceManager->deleteFenceSync(uintptr_t(fenceSync));
}
void Context::deleteVertexArray(GLuint vertexArray)
@@ -474,7 +474,7 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle)
FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
+ return mResourceManager->getFenceSync(uintptr_t(handle));
}
VertexArray *Context::getVertexArray(GLuint handle) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
index 352da9654a..1301124b2d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -12,6 +12,10 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#if defined(__MINGW32__) && !defined(D3D11_MAP_FLAG_DO_NOT_WAIT)
+# define D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000L
+#endif
+
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index 8db5ea27c1..5121950da0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -116,8 +116,8 @@ Clear11::Clear11(Renderer11 *renderer)
mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
if (mRenderer->isLevel9()) {
- mUintClearShader = { 0 };
- mIntClearShader = { 0 };
+ memset(&mUintClearShader, 0, sizeof(ClearShader));
+ memset(&mIntClearShader, 0, sizeof(ClearShader));
return;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
index 17cf5cad47..e5e00325b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
@@ -12,6 +12,14 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
+#if defined(__MINGW32__) // Provide undefined struct
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+#endif
+
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
index ba9f76e5de..82182957af 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
@@ -51,4 +51,4 @@ class RenderTarget11 : public RenderTarget
}
-#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
+#endif // LIBGLESV2_RENDERER_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 651b065ca2..3ba0cc767b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -49,6 +49,31 @@
#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
#endif
+#ifndef D3D11_PS_INPUT_REGISTER_COUNT
+# define D3D11_PS_INPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
+# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
+# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
+#endif
+#ifndef D3D11_SO_BUFFER_SLOT_COUNT
+# define D3D11_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
+# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
+# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#endif
+#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
+#endif
+
namespace rx
{
static const DXGI_FORMAT RenderTargetFormats[] =
@@ -275,7 +300,7 @@ EGLint Renderer11::initialize()
}
// Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
ID3D11InfoQueue *infoQueue;
result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index a31f15ee64..b54f75d859 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -261,7 +261,7 @@ class Renderer11 : public Renderer
};
MultisampleSupportInfo getMultisampleSupportInfo(DXGI_FORMAT format);
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ typedef std::unordered_map<GLenum, MultisampleSupportInfo> MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index d3d135fe5b..d914a8201b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -12,6 +12,40 @@
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "common/debug.h"
+#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
+# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
+#endif
+#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
+# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
+#endif
+#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
+# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
+#endif
+#ifndef D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
+# define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
+#endif
+#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
+# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#endif
+#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
+# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
+#endif
+#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
+# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
+#endif
+
namespace rx
{
@@ -273,7 +307,9 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return true;
@@ -291,7 +327,9 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
case D3D_FEATURE_LEVEL_10_1:
@@ -311,7 +349,9 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return true;
@@ -331,7 +371,9 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -349,7 +391,9 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -372,7 +416,9 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -390,7 +436,9 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
// FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
@@ -409,7 +457,9 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
@@ -427,7 +477,9 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
@@ -445,7 +497,9 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
@@ -463,7 +517,9 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
@@ -481,7 +537,9 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+#if _MSC_VER >= 1700
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
case D3D_FEATURE_LEVEL_10_1:
@@ -622,7 +680,7 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
{
-#if defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(_DEBUG)
return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
#else
return S_OK;