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authorAndrew Knight <andrew.knight@digia.com>2014-09-01 14:39:17 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-02 21:55:48 +0200
commita8b243b42e95094b4b464eed884b641cc1cbdbf4 (patch)
tree84a5b13b5423374d00863554d654a3a2de291cdf /src/android
parentefdabc4b0e2055b7600c97e49954e68dd0b09003 (diff)
windows: Allow selection of ANGLE's renderer
The default behavior of ANGLE is to use D3D11 before falling back to D3D9. This change improves flexibility the platform plugin to explicitly create a D3D11, D3D9, or D3D11 software (WARP) context by setting the QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively. Task-number: QTBUG-41031 Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/android')
0 files changed, 0 insertions, 0 deletions