diff options
author | Andrew Knight <andrew.knight@intopalo.com> | 2015-04-08 17:04:36 +0300 |
---|---|---|
committer | Andrew Knight <qt@panimo.net> | 2015-04-09 10:31:12 +0000 |
commit | a218a252c4200cfe7048de81a46f7e48349084d5 (patch) | |
tree | c1a82865d97e610cd0abb3a1360408363b38205b /src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch | |
parent | 331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff) |
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch')
-rw-r--r-- | src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch b/src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch new file mode 100644 index 0000000000..ff93920317 --- /dev/null +++ b/src/angle/patches/0004-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch @@ -0,0 +1,61 @@ +From bbb62a69dd2b49d7cc4214937077c22b6997ffac Mon Sep 17 00:00:00 2001 +From: Andrew Knight <andrew.knight@intopalo.com> +Date: Fri, 27 Mar 2015 17:27:38 +0200 +Subject: [PATCH 4/5] ANGLE: Dynamically load D3D compiler from a list + +If the default compiler cannot be found, load it from a list of DLL names, +including a non-versioned proxy DLL provided by Qt. On Desktop Windows, +the default compiler can also be specified by an environment variable, +QT_D3DCOMPILER_DLL. + +Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b +--- + .../src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 ++++++++++++++++++++++ + 1 file changed, 25 insertions(+) + +diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +index 9c72d6f..8961a36 100644 +--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp ++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +@@ -12,6 +12,10 @@ + + #include "third_party/trace_event/trace_event.h" + ++#ifndef QT_D3DCOMPILER_DLL ++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL ++#endif ++ + // Definitions local to the translation unit + namespace + { +@@ -143,6 +147,27 @@ bool HLSLCompiler::initialize() + } + #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES + ++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL ++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); ++ if (!defaultCompiler) ++ defaultCompiler = QT_D3DCOMPILER_DLL; ++ ++ const wchar_t *compilerDlls[] = { ++ defaultCompiler, ++ L"d3dcompiler_47.dll", ++ L"d3dcompiler_46.dll", ++ L"d3dcompiler_43.dll", ++ 0 ++ }; ++ ++ // Load the first available known compiler DLL ++ for (int i = 0; compilerDlls[i]; ++i) ++ { ++ mD3DCompilerModule = LoadLibrary(compilerDlls[i]); ++ if (mD3DCompilerModule) ++ break; ++ } ++ + if (!mD3DCompilerModule) + { + // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. +-- +2.1.4 + |