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authorOswald Buddenhagen <oswald.buddenhagen@digia.com>2014-09-10 11:41:29 +0200
committerOswald Buddenhagen <oswald.buddenhagen@digia.com>2014-09-10 11:42:50 +0200
commitd572ab1bb446e880fcb8d27294ba8149550f1659 (patch)
treed29c449b551e47569c6d9f146ba9e86810c05353 /src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
parent211cef46f6d9d8738c09f906f9c0c3080b445dc8 (diff)
parent71df09b6cca7cd7a673bf39f49d0dda28b78a860 (diff)
Merge remote-tracking branch 'origin/5.4' into dev
Diffstat (limited to 'src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch')
-rw-r--r--src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch203
1 files changed, 203 insertions, 0 deletions
diff --git a/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch b/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
new file mode 100644
index 0000000000..dcff4a323e
--- /dev/null
+++ b/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
@@ -0,0 +1,203 @@
+From bfcd8298f9ba074116de434bf252ea95be968a20 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Mon, 1 Sep 2014 12:11:17 +0300
+Subject: [PATCH] ANGLE: Fix -angle-d3d11 on MSVC2010
+
+Allow the D3D11 renderer to build with the June 2010 DirectX SDK.
+
+Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7
+---
+ src/3rdparty/angle/src/common/platform.h | 2 +
+ .../src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp | 4 +-
+ .../renderer/d3d/d3d11/renderer11_utils.cpp | 49 ++++++++++++++++++++++
+ 3 files changed, 53 insertions(+), 2 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
+index cedc6f2..44c5c7c 100644
+--- a/src/3rdparty/angle/src/common/platform.h
++++ b/src/3rdparty/angle/src/common/platform.h
+@@ -59,8 +59,10 @@
+ # include <d3d10.h>
+ # include <d3d11.h>
+ # include <dxgi.h>
++# if _MSC_VER >= 1700
+ # include <dxgi1_2.h>
+ # include <d3dcompiler.h>
++# endif
+ # endif
+
+ # undef near
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+index 8db5ea2..5121950 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+@@ -116,8 +116,8 @@ Clear11::Clear11(Renderer11 *renderer)
+
+ mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
+ if (mRenderer->isLevel9()) {
+- mUintClearShader = { 0 };
+- mIntClearShader = { 0 };
++ memset(&mUintClearShader, 0, sizeof(ClearShader));
++ memset(&mIntClearShader, 0, sizeof(ClearShader));
+ return;
+ }
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+index d3d135f..8e0c21b 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+@@ -12,6 +12,31 @@
+ #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+ #include "common/debug.h"
+
++#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
++# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
++#endif
++#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
++# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
++#endif
++#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
++# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
++#endif
++#ifndef D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
++# define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
++#endif
++#ifndef D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
++# define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
++#endif
++#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
++# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
++#endif
++#ifndef D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
++# define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
++#endif
++#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
++# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
++#endif
++
+ namespace rx
+ {
+
+@@ -273,7 +298,9 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+@@ -291,7 +318,9 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
+
+ case D3D_FEATURE_LEVEL_10_1:
+@@ -311,7 +340,9 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+@@ -331,7 +362,9 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+@@ -349,7 +382,9 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+@@ -372,7 +407,9 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+@@ -390,7 +427,9 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
+
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
+@@ -409,7 +448,9 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+@@ -427,7 +468,9 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+@@ -445,7 +488,9 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+@@ -463,7 +508,9 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+@@ -481,7 +528,9 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (featureLevel)
+ {
++#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
++#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
+
+ case D3D_FEATURE_LEVEL_10_1:
+--
+1.9.0.msysgit.0
+