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author | Andrew Knight <andrew.knight@digia.com> | 2013-12-08 00:06:46 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-12-09 08:11:07 +0100 |
commit | 7900f7445677e80fc181124b12a2c54a6c278d32 (patch) | |
tree | 5b4ac400148c72992f465c6c59dcac880162c47d /src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch | |
parent | b5672f10e6ec8099d38b4cdbef00145be6287021 (diff) |
ANGLE: Dynamically load D3D compiler from a list or the environment
If the default compiler cannot be found, load it from a list of DLL names.
On Desktop Windows, the default compiler can be specified by an
environment variable, QT_D3DCOMPILER_DLL. This can also be set at
compile time by a define of the same name. Otherwise, the default
compiler DLL is that which is set by the Direct3D SDK.
On WinRT, the default compiler is d3dcompiler_qt, which is a
non-versioned compiler proxy provided by Qt.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch')
0 files changed, 0 insertions, 0 deletions