diff options
author | Andrew Knight <andrew.knight@digia.com> | 2013-11-08 09:05:46 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-11-17 12:13:15 +0100 |
commit | 331bc16afd23414493b842819e0b747e8f364243 (patch) | |
tree | 7d0d21f85b86c06a06cbf4cf73e8a829d1c1fb50 /src/angle/src | |
parent | ae4e905993a4263431824ed2083cd86193deadcd (diff) |
ANGLE: Enable D3D11 for feature level 9 cards
Enable use of ANGLE on lower-end hardware, such as Surface RT and
Windows Phone 8.
Based on https://codereview.appspot.com/12917046/
Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/angle/src')
-rw-r--r-- | src/angle/src/libGLESv2/libGLESv2.pro | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro index ff2f888b1d..b39ce781e1 100644 --- a/src/angle/src/libGLESv2/libGLESv2.pro +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) { QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_PASSTHROUGH) { - fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h fxc_ps_$${ps}.input = PASSTHROUGH_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C @@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) { QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_CLEAR) { - fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h fxc_ps_$${ps}.input = CLEAR_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C @@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) { QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_PASSTHROUGH) { - fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h fxc_vs_$${vs}.input = PASSTHROUGH_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C @@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) { QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_CLEAR) { - fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h fxc_vs_$${vs}.input = CLEAR_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C |