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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:30:27 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-11-26 22:35:48 +0100
commit4a8273a6fc2e741e811cf5dabc9a3c240306cf7f (patch)
tree2148abc88f8543eecdc0b97b2dd92594836af9b2 /src/angle/src
parent036c5db468164297d213764c59a4b59daa76d90a (diff)
parent1c2be58fecaff1de5f2849192eb712984ebd59bd (diff)
Merge remote-tracking branch 'origin/stable' into dev
For the conflicts in msvc_nmake.cpp the ifdefs are extended since we need to support windows phone in the target branch while it is not there in the current stable branch (as of Qt 5.2). Conflicts: configure qmake/generators/win32/msvc_nmake.cpp src/3rdparty/angle/src/libEGL/Surface.cpp src/angle/src/common/common.pri src/corelib/global/qglobal.h src/corelib/io/qstandardpaths.cpp src/plugins/platforms/qnx/qqnxintegration.cpp src/plugins/platforms/qnx/qqnxscreeneventhandler.h src/plugins/platforms/xcb/qglxintegration.h src/widgets/kernel/win.pri tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp tools/configure/configureapp.cpp Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
Diffstat (limited to 'src/angle/src')
-rw-r--r--src/angle/src/common/common.pri6
-rw-r--r--src/angle/src/libEGL/libEGL.pro6
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro8
3 files changed, 10 insertions, 10 deletions
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
index 12e26a9a68..58ad88673a 100644
--- a/src/angle/src/common/common.pri
+++ b/src/angle/src/common/common.pri
@@ -4,10 +4,10 @@ INCLUDEPATH += \
$$ANGLE_DIR/src \
$$ANGLE_DIR/include
-LIBS = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI
+LIBS_PRIVATE = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI
# DirectX is included in the Windows 8 Kit, but everything else requires the DX SDK.
-win32-msvc2012|winrt {
+win32-msvc2012|win32-msvc2013|winrt {
FXC = fxc.exe
} else {
DX_DIR = $$(DXSDK_DIR)
@@ -36,7 +36,7 @@ win32-msvc2012|winrt {
# Similarly we want the MinGW linker to use the import libraries shipped with the compiler
# instead of those from the SDK which cause a crash on startup.
- LIBS += -L\"$$DXLIB_DIR\"
+ LIBS_PRIVATE += -L\"$$DXLIB_DIR\"
}
}
diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro
index 3781bd7868..b5854189f9 100644
--- a/src/angle/src/libEGL/libEGL.pro
+++ b/src/angle/src/libEGL/libEGL.pro
@@ -4,11 +4,11 @@ TARGET = $$qtLibraryTarget(libEGL)
include(../common/common.pri)
angle_d3d11 {
- LIBS += -ld3d11
+ LIBS_PRIVATE += -ld3d11
} else {
- LIBS += -ld3d9
+ LIBS_PRIVATE += -ld3d9
}
-LIBS += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)
+LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)
HEADERS += \
$$ANGLE_DIR/src/libEGL/Config.h \
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
index b39ce781e1..5b3a49ed56 100644
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
@@ -8,18 +8,18 @@ INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2
# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
angle_d3d11 {
- LIBS += -ldxgi -ld3d11
+ LIBS_PRIVATE += -ldxgi -ld3d11
} else {
- LIBS += -ld3d9
+ LIBS_PRIVATE += -ld3d9
}
-LIBS += -ldxguid
+LIBS_PRIVATE += -ldxguid
STATICLIBS = translator_common translator_hlsl preprocessor
for(libname, STATICLIBS) {
# Appends 'd' to the library for debug builds and builds up the fully
# qualified path to pass to the linker.
staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB}
- LIBS += $$staticlib
+ LIBS_PRIVATE += $$staticlib
PRE_TARGETDEPS += $$staticlib
}