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author | Andrew Knight <andrew.knight@digia.com> | 2014-05-21 00:59:44 +0300 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-22 07:59:49 +0200 |
commit | c32295eb8008c01b422fc04839b22e914786704f (patch) | |
tree | 3113a09f83d8c375d17ca2fe5444c9e761319079 /src/corelib/Qt5CoreConfigExtrasMkspecDir.cmake.in | |
parent | 4c9eb38390b35ee3ec0dc966e0b5036cac5ac76b (diff) |
ANGLE WinRT: Create swap chain using physical resolution
ANGLE has been creating the framebuffer in logical pixels instead of
physical pixels, which leads to unexpected results and side effects like
smudged anti-aliased text. This fixes the issue by multiplying the DIP
resolution by the scale factor, making the framebuffer match the physical
pixel resolution of the screen.
Change-Id: I3594995ce8e18a31b47e27165f72bc6a391b97b6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/corelib/Qt5CoreConfigExtrasMkspecDir.cmake.in')
0 files changed, 0 insertions, 0 deletions