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authorVenugopal Shivashankar <Venugopal.Shivashankar@qt.io>2022-09-08 16:09:02 +0200
committerVenugopal Shivashankar <Venugopal.Shivashankar@qt.io>2022-09-20 14:28:08 +0200
commit4a338aa1804a4d812cf1b9bb20274e480e3c8e9c (patch)
tree913c8d28f4c1706de017b272c05135c75ba451ab /src/corelib/doc/snippets/code
parent82e7ac23a035a1c034d2ed665ecaeeb72914b715 (diff)
Doc: Update the animation framework overview
- Clarify how the object ownership works - Language clean up - Update the snippets Pick-to: 6.4 6.3 6.2 Task-number: QTBUG-106071 Change-Id: I7caf42a150ef82dee920df4d03db6fd988796bd4 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'src/corelib/doc/snippets/code')
-rw-r--r--src/corelib/doc/snippets/code/src_corelib_animation_qpropertyanimation.cpp94
1 files changed, 89 insertions, 5 deletions
diff --git a/src/corelib/doc/snippets/code/src_corelib_animation_qpropertyanimation.cpp b/src/corelib/doc/snippets/code/src_corelib_animation_qpropertyanimation.cpp
index e50581a2c8..f8b74cd542 100644
--- a/src/corelib/doc/snippets/code/src_corelib_animation_qpropertyanimation.cpp
+++ b/src/corelib/doc/snippets/code/src_corelib_animation_qpropertyanimation.cpp
@@ -3,10 +3,94 @@
//! [0]
- QPropertyAnimation *animation = new QPropertyAnimation(myWidget, "geometry");
- animation->setDuration(10000);
- animation->setStartValue(QRect(0, 0, 100, 30));
- animation->setEndValue(QRect(250, 250, 100, 30));
+#include <QApplication>
+#include <QPushButton>
+#include <QPropertyAnimation>
+//! [1]
+class MyButtonWidget : public QWidget
+{
+public:
+ MyButtonWidget(QWidget *parent = nullptr);
+};
- animation->start();
+MyButtonWidget::MyButtonWidget(QWidget *parent) : QWidget(parent)
+{
+ QPushButton *button = new QPushButton(tr("Animated Button"), this);
+ QPropertyAnimation *anim = new QPropertyAnimation(button, "pos", this);
+ anim->setDuration(10000);
+ anim->setStartValue(QPoint(0, 0));
+ anim->setEndValue(QPoint(100, 250));
+ anim->start();
+}
+
+int main(int argc, char *argv[])
+{
+ QApplication a(argc, argv);
+ MyButtonWidget buttonAnimWidget;
+ buttonAnimWidget.resize(QSize(800, 600));
+ buttonAnimWidget.show();
+ return a.exec();
+}
+//! [1]
//! [0]
+
+
+//! [easing-curve]
+MyButtonWidget::MyButtonWidget(QWidget *parent) : QWidget(parent)
+{
+ QPushButton *button = new QPushButton(tr("Animated Button"), this);
+ QPropertyAnimation *anim = new QPropertyAnimation(button, "pos", this);
+ anim->setDuration(10000);
+ anim->setStartValue(QPoint(0, 0));
+ anim->setEndValue(QPoint(100, 250));
+ anim->setEasingCurve(QEasingCurve::OutBounce);
+ anim->start();
+}
+//! [easing-curve]
+
+
+//! [animation-group1]
+MyButtonWidget::MyButtonWidget(QWidget *parent) : QWidget(parent)
+{
+ QPushButton *bonnie = new QPushButton(tr("Bonnie"), this);
+ QPushButton *clyde = new QPushButton(tr("Clyde"), this);
+
+ QPropertyAnimation *anim1 = new QPropertyAnimation(bonnie, "pos", this);
+ anim1->setDuration(3000);
+ anim1->setStartValue(QPoint(0, 0));
+ anim1->setEndValue(QPoint(100, 250));
+
+ QPropertyAnimation *anim2 = new QPropertyAnimation(clyde, "pos", this);
+ anim2->setDuration(3000);
+ anim2->setStartValue(QPoint(100, 250));
+ anim2->setEndValue(QPoint(500, 500));
+
+ QParallelAnimationGroup *parallelAnim = new QParallelAnimationGroup;
+ parallelAnim->addAnimation(anim1);
+ parallelAnim->addAnimation(anim2);
+ parallelAnim->start();
+}
+//! [animation-group1]
+
+//! [animation-group2]
+MyButtonWidget::MyButtonWidget(QWidget *parent) : QWidget(parent)
+{
+ QPushButton *bonnie = new QPushButton(tr("Bonnie"), this);
+ QPushButton *clyde = new QPushButton(tr("Clyde"), this);
+
+ QPropertyAnimation *anim1 = new QPropertyAnimation(bonnie, "pos", this);
+ anim1->setDuration(3000);
+ anim1->setStartValue(QPoint(0, 0));
+ anim1->setEndValue(QPoint(100, 250));
+
+ QPropertyAnimation *anim2 = new QPropertyAnimation(clyde, "pos", this);
+ anim2->setDuration(3000);
+ anim2->setStartValue(QPoint(0, 0));
+ anim2->setEndValue(QPoint(200, 250));
+
+ QSequentialAnimationGroup *sequenceAnim = new QSequentialAnimationGroup;
+ sequenceAnim->addAnimation(anim1);
+ sequenceAnim->addAnimation(anim2);
+ sequenceAnim->start();
+}
+//! [animation-group2]