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author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2013-02-17 12:11:30 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-03-01 22:10:25 +0100 |
commit | 658616b44e8d6ff860ab2f58ff6e51f89c212f95 (patch) | |
tree | 89288470868019283ed46d66b4485958e646e536 /src/corelib/io | |
parent | d711f98bfbb8ff34279b019094595e02b3c592e4 (diff) |
QOpenGLShaderProgram: insert precision defines based on runtime detection
Given that we can create OpenGL/ES contexts even under a Desktop OpenGL
implementation, we must check the type of the surface we're renderering
on at runtime.
Change-Id: I55004ce918889b3fc094702976500fcfc675bd1a
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/corelib/io')
0 files changed, 0 insertions, 0 deletions