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author | Edward Welbourne <edward.welbourne@qt.io> | 2023-05-03 15:54:22 +0200 |
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committer | Edward Welbourne <edward.welbourne@qt.io> | 2023-05-04 15:05:16 +0200 |
commit | 5a3784bba363978c798cacfb7c826f7d03a35115 (patch) | |
tree | 9163b5ffa9dadd4987f13f74d82becefbcde22c6 /src/dbus/doc/snippets/code/src_qdbus_qdbuspendingcall.cpp | |
parent | b1379d34dd7252fc169ac9986148bb93f8e1a68e (diff) |
Flip string comparisons in savegame example
This follows up to commit 9834e80833783357743b2a5abe3071760638effb,
fixing an accidental flip to the meaning of keywords on the
command-line. If the first word is "load" we should load a prior game,
not start a new one; if the second is "binary" we should use CBOR, the
binary format, not JSON.
Pick-to: 6.5
Task-number: QTBUG-111228
Change-Id: If29070777daf68f2f959bc1ec4ffd67ba90b28ba
Reviewed-by: MÃ¥rten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Diffstat (limited to 'src/dbus/doc/snippets/code/src_qdbus_qdbuspendingcall.cpp')
0 files changed, 0 insertions, 0 deletions