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author | Lorn Potter <lorn.potter@gmail.com> | 2018-04-06 15:57:49 +1000 |
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committer | Lorn Potter <lorn.potter@gmail.com> | 2019-11-28 00:07:53 +0000 |
commit | 20891777bb8b295a26e3fb2b9f5b2c59fcff66dd (patch) | |
tree | 7e55a53b221261b7da7daeeb458a1d1a6caa850a /src/gui/configure.json | |
parent | e70fe301d919d059ad982574660149a1233a9649 (diff) |
webassembly: enable opengl es3
Our WebGL 2 support is half finished, since we use surface format verion of 3
to map to webgl2, but do not enable Open GL ES3 needed for WebGL2 support.
This allows glDrawArrays and glDrawElements to be used
Change-Id: Ifbd434f4d25e49f671145a6727999a90920d6810
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/gui/configure.json')
-rw-r--r-- | src/gui/configure.json | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/configure.json b/src/gui/configure.json index 134a2e0a15..7f4d7cc6af 100644 --- a/src/gui/configure.json +++ b/src/gui/configure.json @@ -1315,7 +1315,7 @@ }, "opengles3": { "label": "OpenGL ES 3.0", - "condition": "features.opengles2 && !features.angle && tests.opengles3 && !config.wasm", + "condition": "features.opengles2 && !features.angle && tests.opengles3", "output": [ "publicFeature", { "type": "define", "name": "QT_OPENGL_ES_3" } |