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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-04-27 13:16:29 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-05-21 15:42:58 +0200
commit1dd8b5ceec3a1cde987372a7f993c07f30e5af95 (patch)
tree53e8b96c8a2bf104573a45958329255a5abcd4d9 /src/gui/doc/src
parent30a8e79243084017d23f1c765d5f1cbb86564191 (diff)
rhi: Make it a QPA-style private but semi-public API
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from shadertools; done separately) become "RHI APIs", following the concept of QPA APIs. Mirror completely what is done for QPA headers, but using the "rhi" prefix for the headers. This involves updating syncqt to handle the new category of headers. (a note on the regex: matching everything starting with "qrhi" is not acceptable due to incorrectly matching existing and future headers, hence specifying the four header names explicitly) There is going to be one difference to QPA: the documentation for everything RHI is going to be public and part of the regular docs, not hidden with \internal. In addition to the header renaming and adding the comments and documentation notes and warnings, there is one significant change here: there is no longer a need to do API-specific includes, such as qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a single header that is then included from qrhi.h. This means that users within Qt, and any future applications can just do #include <rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no other headers are needed. There are no changes to functionality in this patch. Only the documentation is expanded, quite a lot, to eliminate all qdoc warnings and make the generated API docs complete. An example, with a quite extensive doc page is added as well. Task-number: QTBUG-113331 Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/doc/src')
-rw-r--r--src/gui/doc/src/qtgui-overview.qdoc71
-rw-r--r--src/gui/doc/src/qtgui.qdoc2
2 files changed, 62 insertions, 11 deletions
diff --git a/src/gui/doc/src/qtgui-overview.qdoc b/src/gui/doc/src/qtgui-overview.qdoc
index e4052db5c8..8ba191d7f0 100644
--- a/src/gui/doc/src/qtgui-overview.qdoc
+++ b/src/gui/doc/src/qtgui-overview.qdoc
@@ -51,6 +51,56 @@
that prefer more low-level APIs to text and font handling can use classes
like QRawFont and QGlyphRun.
+ \section1 RHI Graphics
+
+ The Qt Rendering Hardware Interface is an abstraction for hardware accelerated
+ graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL},
+ \l{https://www.khronos.org/opengles/}{OpenGL ES},
+ \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D},
+ \l{https://developer.apple.com/metal/}{Metal}, and
+ \l{https://www.khronos.org/vulkan/}{Vulkan}.
+
+ As an alternative to using OpenGL or Vulkan directly to render to a
+ QWindow, \l QRhi and the related classes provide a portable, cross-platform
+ 3D graphics and compute API complemented by a shader conditioning and
+ transpiling pipeline. This way applications can avoid directly depending on
+ a single, and, in some cases, vendor or platform-specific 3D API.
+
+ Below is a list of the main RHI-related classes. These are complemented by
+ a number of additional classes and structs.
+
+ \list
+ \li QRhi
+ \li QShader
+ \li QShaderDescription
+ \li QRhiCommandBuffer
+ \li QRhiResourceUpdateBatch
+ \li QRhiBuffer
+ \li QRhiRenderBuffer
+ \li QRhiTexture
+ \li QRhiSampler
+ \li QRhiTextureRenderTarget
+ \li QRhiShaderResourceBindings
+ \li QRhiGraphicsPipeline
+ \li QRhiComputePipeline
+ \li QRhiSwapChain
+ \endlist
+
+ See the \l{RHI Window Example} for an introductory example of creating a
+ portable, cross-platform application that performs accelerated 3D rendering
+ onto a QWindow using QRhi.
+
+ \note The RHI family of APIs are currently offered with a limited
+ compatibility guarantee, as opposed to regular Qt public APIs. See \l QRhi
+ for details.
+
+ \section1 3D Matrix and Vector Math
+
+ The Qt GUI module also contains a few math classes to aid with the most
+ common mathematical operations related to 3D graphics. These classes
+ include \l {QMatrix4x4}, \l {QVector2D}, \l {QVector3D}, \l {QVector4D},
+ and \l {QQuaternion}.
+
\section1 OpenGL and OpenGL ES Integration
QWindow supports rendering using OpenGL and OpenGL ES, depending on what the
@@ -86,10 +136,6 @@
For more information, see the \l {OpenGL Window Example}.
- The Qt GUI module also contains a few math classes to aid with the most
- common mathematical operations related to 3D graphics. These classes include
- \l {QMatrix4x4}, \l {QVector4D}, and \l {QQuaternion}.
-
A \l {QWindow} created with the \l {QSurface::OpenGLSurface} can be used in
combination with \l QPainter and \l QOpenGLPaintDevice to have OpenGL
hardware-accelerated 2D graphics by sacrificing some of the visual quality.
@@ -104,18 +150,21 @@
On Android, Vulkan headers were added in API level 24 of the NDK.
- Relevant classes:
+ The main relevant classes for low-level Vulkan support are:
\list
- \li QVulkanDeviceFunctions
- \li QVulkanExtension
- \li QVulkanFunctions
- \li QVulkanInfoVector
\li QVulkanInstance
- \li QVulkanWindow
- \li QVulkanWindowRenderer
+ \li QVulkanFunctions
+ \li QVulkanDeviceFunctions
\endlist
+ In addition, \l QVulkanWindow provides a convenience subclass of QWindow
+ that makes it easier to get started with implementing Vulkan-based
+ rendering targeting a QWindow. Using this helper class is completely
+ optional; applications with more advanced Vulkan-based renderers may
+ instead want to use a QWindow with the \l {QSurface::VulkanSurface} type
+ directly.
+
For more information, see the \l{Hello Vulkan Widget Example}
and the \l {Hello Vulkan Triangle Example}.
diff --git a/src/gui/doc/src/qtgui.qdoc b/src/gui/doc/src/qtgui.qdoc
index d39fa72221..4ea352323a 100644
--- a/src/gui/doc/src/qtgui.qdoc
+++ b/src/gui/doc/src/qtgui.qdoc
@@ -54,6 +54,8 @@
\list
\li \l {Application Windows} {Qt GUI Application Windows}
\li \l {2D Graphics} {Qt GUI 2D Graphics}
+ \li \l {RHI Graphics} {Qt GUI Accelerated 2D and 3D Graphics using the Qt RHI}
+ \li \l {3D Matrix and Vector Math} {Qt GUI Matrix and Vector Math}
\li \l {OpenGL and OpenGL ES Integration}
{Qt GUI OpenGL and OpenGL ES Integration}
\li \l {Vulkan Integration} {Qt GUI Vulkan Integration}