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authorNico Vertriest <nico.vertriest@qt.io>2021-01-27 08:04:43 +0100
committerNico Vertriest <nico.vertriest@qt.io>2021-01-27 14:46:36 +0000
commit407ce5c0afd905b38a7d82980a76ed834fc971eb (patch)
tree1c293b5682432425b212bde7ca49862962679d1d /src/gui/doc
parent3a5a404a5379cd9595d1cc61486aff11148f4302 (diff)
Doc: Fix CI warnings qtbase
Change-Id: I4e5a2d3494b86008bde234447ef701ea2d6447f6 Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src/gui/doc')
-rw-r--r--src/gui/doc/src/qt6-changes.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/doc/src/qt6-changes.qdoc b/src/gui/doc/src/qt6-changes.qdoc
index 94073a3fb8..69f75b5b3a 100644
--- a/src/gui/doc/src/qt6-changes.qdoc
+++ b/src/gui/doc/src/qt6-changes.qdoc
@@ -127,8 +127,8 @@
On Windows, ANGLE, a third-party OpenGL ES to Direct 3D translator, is no
longer included in Qt. This means Qt::AA_UseOpenGLES and the environment
- variable \c{QT_OPENGL=angle} no longer have any effect. In \l{Qt for Windows -
- Requirements}{dynamic OpenGL builds} there is no automatic fallback to ANGLE in
+ variable \c{QT_OPENGL=angle} no longer have any effect.
+ In \l{Dynamically Loading OpenGL}{dynamic OpenGL builds} there is no automatic fallback to ANGLE in
case OpenGL proper fails to initialize. For QWindow or QWidget based
applications using OpenGL directly, for example via QOpenGLWidget, this means
that OpenGL proper is the only option at run time. However, the alternative of