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authorJan-Arve Sæther <jan-arve.saether@nokia.com>2011-02-09 15:07:24 +0100
committerThierry Bastian <thierry.bastian@nokia.com>2011-05-12 15:47:26 +0200
commit913ff732004c2c61c39bcdd82ff05ea1827f328b (patch)
tree7e0b50b23cabaf3643fd64806e8ab6577e7e86d5 /src/gui/graphicsview/qgraphicslinearlayout.cpp
parent1ce725cb60358a31b1107ab5c892abb7ceca8453 (diff)
Avoid flicker when invalidate is propagated in a widget/layout hierarchy
* Do not call invalidate from activateRecursive(). This resulted in that a layout was invalidated as many times as there were items in the layout. * Several improvements. Do not call resize(size()) too often. Calling resize() from the widgetEvent() is not very nice though... * Remove commented out code * make sure layout is activated even if the widget does not change size * activate the layout if the resize is same as size() * In order to not break existing apps, make this an opt-in feature with QGraphicsLayout::setInstantInvalidatePropagation(true); Reviewed-by: Frederik Gladhorn Reviewed-by: John Tapsell
Diffstat (limited to 'src/gui/graphicsview/qgraphicslinearlayout.cpp')
-rw-r--r--src/gui/graphicsview/qgraphicslinearlayout.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gui/graphicsview/qgraphicslinearlayout.cpp b/src/gui/graphicsview/qgraphicslinearlayout.cpp
index 5591638395..1229379ee8 100644
--- a/src/gui/graphicsview/qgraphicslinearlayout.cpp
+++ b/src/gui/graphicsview/qgraphicslinearlayout.cpp
@@ -275,17 +275,16 @@ void QGraphicsLinearLayout::insertItem(int index, QGraphicsLayoutItem *item)
qWarning("QGraphicsLinearLayout::insertItem: cannot insert itself");
return;
}
- Q_ASSERT(item);
- //the order of the following instructions is very important because
- //invalidating the layout before adding the child item will make the layout happen
- //before we try to paint the item
- invalidate();
d->addChildLayoutItem(item);
d->fixIndex(&index);
d->engine.insertRow(index, d->orientation);
new QGridLayoutItem(&d->engine, item, d->gridRow(index), d->gridColumn(index), 1, 1, 0, index);
+ //the order of the following instructions is very important because
+ //invalidating the layout before adding the child item will make the layout happen
+ //before we try to paint the item
+ invalidate();
}
/*!