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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-03-22 09:55:03 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-13 10:13:45 +0200 |
commit | 53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch) | |
tree | 1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /src/gui/gui.pro | |
parent | c143161608ded130919006f151bf92c44a0991d0 (diff) |
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).
All APIs are private for now.
Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.
The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.
Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/gui.pro')
-rw-r--r-- | src/gui/gui.pro | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/gui.pro b/src/gui/gui.pro index edf8124081..45c8c05162 100644 --- a/src/gui/gui.pro +++ b/src/gui/gui.pro @@ -49,6 +49,7 @@ qtConfig(animation): include(animation/animation.pri) include(itemmodels/itemmodels.pri) include(vulkan/vulkan.pri) include(platform/platform.pri) +include(rhi/rhi.pri) QMAKE_LIBS += $$QMAKE_LIBS_GUI |