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authorMorten Johan Sørvig <morten.sorvig@theqtcompany.com>2015-06-22 12:32:11 +0200
committerPaul Olav Tvete <paul.tvete@theqtcompany.com>2015-07-30 12:44:41 +0000
commita705b4ec1f6f7133390054f8b6b8077ef0550311 (patch)
treed9df0f8650bd62690c8489e4491bc5c2407c9d07 /src/gui/kernel/qhighdpiscaling_p.h
parentdcd2debe625841ee8cba6d13a56cde7613c40358 (diff)
Introduce cross platform high-dpi scaling
Add a coordinate scaling layer to QtGui, which supports 'devicePixelRatio' type high-dpi on all platforms, in production and also for development and testing purposes. High-DPI scaling is opt-in, by setting environment variables: QT_SCALE_FACTOR - sets a global scale factor QT_AUTO_SCREEN_SCALE_FACTOR - sets per-screen scale factors, where the scale factors are provided by the platform plugin. This QtGui scaling can be used instead of or in addition to scaling done by the window system. This distinction is not visible to applications [when they use Qt API], which will see a change in the value returned by the devicePixelRatio() accessors as usual. Introduce a new (private to Qt) coordinate system: native pixels. The coordinate system stack now looks like: device-independent pixels (app, upper parts of Qt) native pixels (lower parts of Qt Gui, platform plugins) device pixels (backing stores and OpenGL) Add private QHighDpi namespace with scaling functions that convert between device-independent pixels and native pixels: T toNativePixels(T, QWindow *); T fromNativePixels(T, QWindow *); Add scaling calls the QWindow (and friends) cross-platform implementation, around the calls to QPlatformWindow functions. QPlatformWindow now uses native coordinates - platform code remains largely unchanged since native coordinates are window system coordinates. QWindow now uses (possibly) scaled coordinates. This means that platform plugins no longer can rely on QWindow::geometry() and related functions. QPlatformWindow::windowGeometry() and other convenience functions have been added for use when the platform plugin needs to convert scaled geometry to native geometry. Add Qt::AA_NoHighDpiScaling, which can be use to disable any scaling in QtGui, effectively ignoring the environment variables. (Note that this does not disable any scaling done by the window system.) Contributions from Friedemann and Paul. Task-number: QTBUG-46615 Change-Id: I673bbd69c130e73b13cce83be11bfb28f580bf60 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QHIGHDPISCALING_P_H
+#define QHIGHDPISCALING_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qglobal.h>
+#include <QtCore/qmargins.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qvector.h>
+#include <QtCore/qloggingcategory.h>
+#include <QtGui/qregion.h>
+#include <QtGui/qscreen.h>
+#include <QtGui/qwindow.h>
+
+QT_BEGIN_NAMESPACE
+
+Q_DECLARE_LOGGING_CATEGORY(lcScaling);
+
+class QScreen;
+class QPlatformScreen;
+typedef QPair<qreal, qreal> QDpi;
+
+class Q_GUI_EXPORT QHighDpiScaling {
+public:
+ static void initHighDpiScaling();
+ static void updateHighDpiScaling();
+ static void setGlobalFactor(qreal factor);
+ static void setScreenFactor(QScreen *window, qreal factor);
+
+ static bool isActive() { return m_active; }
+ static qreal factor(const QWindow *window);
+ static qreal factor(const QScreen *screen);
+ static qreal factor(const QPlatformScreen *platformScreen);
+ static QPoint origin(const QScreen *screen);
+ static QPoint origin(const QPlatformScreen *platformScreen);
+ static QPoint mapPositionFromNative(const QPoint &pos, const QPlatformScreen *platformScreen);
+ static QPoint mapPositionToNative(const QPoint &pos, const QPlatformScreen *platformScreen);
+ static QDpi logicalDpi();
+
+private:
+ static qreal screenSubfactor(const QPlatformScreen *screen);
+
+ static qreal m_factor;
+ static bool m_active;
+ static bool m_usePixelDensity;
+ static bool m_globalScalingActive;
+ static bool m_pixelDensityScalingActive;
+ static bool m_screenFactorSet;
+ static QDpi m_logicalDpi;
+};
+
+// Coordinate system conversion functions:
+// QHighDpi::fromNativePixels : from physical(screen/backing) to logical pixels
+// QHighDpi::toNativePixels : from logical to physical pixels
+
+namespace QHighDpi {
+
+inline QPointF fromNative(const QPointF &pos, qreal scaleFactor, const QPointF &origin)
+{
+ return (pos - origin) / scaleFactor + origin;
+}
+
+inline QPointF toNative(const QPointF &pos, qreal scaleFactor, const QPointF &origin)
+{
+ return (pos - origin) * scaleFactor + origin;
+}
+
+inline QPoint fromNative(const QPoint &pos, qreal scaleFactor, const QPoint &origin)
+{
+ return (pos - origin) / scaleFactor + origin;
+}
+
+inline QPoint toNative(const QPoint &pos, qreal scaleFactor, const QPoint &origin)
+{
+ return (pos - origin) * scaleFactor + origin;
+}
+
+inline QPoint fromNative(const QPoint &pos, qreal scaleFactor)
+{
+ return pos / scaleFactor;
+}
+
+inline QPoint toNative(const QPoint &pos, qreal scaleFactor)
+{
+ return pos * scaleFactor;
+}
+
+inline QSize fromNative(const QSize &size, qreal scaleFactor)
+{
+ return size / scaleFactor; // TODO: should we round up?
+}
+
+inline QSize toNative(const QSize &size, qreal scaleFactor)
+{
+ return size * scaleFactor;
+}
+
+inline QSizeF fromNative(const QSizeF &size, qreal scaleFactor)
+{
+ return size / scaleFactor;
+}
+
+inline QSizeF toNative(const QSizeF &size, qreal scaleFactor)
+{
+ return size * scaleFactor;
+}
+
+inline QRect fromNative(const QRect &rect, qreal scaleFactor, const QPoint &origin)
+{
+ return QRect(fromNative(rect.topLeft(), scaleFactor, origin), fromNative(rect.size(), scaleFactor));
+}
+
+inline QRect toNative(const QRect &rect, qreal scaleFactor, const QPoint &origin)
+{
+ return QRect(toNative(rect.topLeft(), scaleFactor, origin), toNative(rect.size(), scaleFactor));
+
+}
+
+inline QRect fromNative(const QRect &rect, const QScreen *screen, const QPoint &screenOrigin)
+{
+ return toNative(rect, QHighDpiScaling::factor(screen), screenOrigin);
+}
+
+inline QRect fromNativeScreenGeometry(const QRect &nativeScreenGeometry, const QScreen *screen)
+{
+ return QRect(nativeScreenGeometry.topLeft(),
+ fromNative(nativeScreenGeometry.size(), QHighDpiScaling::factor(screen)));
+}
+
+inline QPoint fromNativeLocalPosition(const QPoint &pos, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return pos / scaleFactor;
+}
+
+inline QPoint toNativeLocalPosition(const QPoint &pos, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return pos * scaleFactor;
+}
+
+inline QPointF fromNativeLocalPosition(const QPointF &pos, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return pos / scaleFactor;
+}
+
+inline QPointF toNativeLocalPosition(const QPointF &pos, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return pos * scaleFactor;
+}
+
+inline QRect fromNativePixels(const QRect &pixelRect, const QPlatformScreen *platformScreen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(platformScreen);
+ const QPoint origin = QHighDpiScaling::origin(platformScreen);
+ return QRect(fromNative(pixelRect.topLeft(), scaleFactor, origin),
+ fromNative(pixelRect.size(), scaleFactor));
+}
+
+inline QRect toNativePixels(const QRect &pointRect, const QPlatformScreen *platformScreen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(platformScreen);
+ const QPoint origin = QHighDpiScaling::origin(platformScreen);
+ return QRect(toNative(pointRect.topLeft(), scaleFactor, origin),
+ toNative(pointRect.size(), scaleFactor));
+}
+
+inline QRect fromNativePixels(const QRect &pixelRect, const QScreen *screen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(screen);
+ const QPoint origin = QHighDpiScaling::origin(screen);
+ return QRect(fromNative(pixelRect.topLeft(), scaleFactor, origin),
+ fromNative(pixelRect.size(), scaleFactor));
+}
+
+inline QRect toNativePixels(const QRect &pointRect, const QScreen *screen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(screen);
+ const QPoint origin = QHighDpiScaling::origin(screen);
+ return QRect(toNative(pointRect.topLeft(), scaleFactor, origin),
+ toNative(pointRect.size(), scaleFactor));
+}
+
+inline QRect fromNativePixels(const QRect &pixelRect, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen()) {
+ return fromNativePixels(pixelRect, window->screen());
+ } else {
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QRect(pixelRect.topLeft() / scaleFactor, fromNative(pixelRect.size(), scaleFactor));
+ }
+}
+
+inline QRectF toNativePixels(const QRectF &pointRect, const QScreen *screen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(screen);
+ const QPoint origin = QHighDpiScaling::origin(screen);
+ return QRectF(toNative(pointRect.topLeft(), scaleFactor, origin),
+ toNative(pointRect.size(), scaleFactor));
+}
+
+inline QRect toNativePixels(const QRect &pointRect, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen()) {
+ return toNativePixels(pointRect, window->screen());
+ } else {
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QRect(pointRect.topLeft() * scaleFactor, toNative(pointRect.size(), scaleFactor));
+ }
+}
+
+inline QRectF fromNativePixels(const QRectF &pixelRect, const QScreen *screen)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(screen);
+ const QPoint origin = QHighDpiScaling::origin(screen);
+ return QRectF(fromNative(pixelRect.topLeft(), scaleFactor, origin),
+ fromNative(pixelRect.size(), scaleFactor));
+}
+
+inline QRectF fromNativePixels(const QRectF &pixelRect, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen()) {
+ return fromNativePixels(pixelRect, window->screen());
+ } else {
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QRectF(pixelRect.topLeft() / scaleFactor, pixelRect.size() / scaleFactor);
+ }
+}
+
+inline QRectF toNativePixels(const QRectF &pointRect, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen()) {
+ return toNativePixels(pointRect, window->screen());
+ } else {
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QRectF(pointRect.topLeft() * scaleFactor, pointRect.size() * scaleFactor);
+ }
+}
+
+inline QSize fromNativePixels(const QSize &pixelSize, const QWindow *window)
+{
+ return pixelSize / QHighDpiScaling::factor(window);
+}
+
+inline QSize toNativePixels(const QSize &pointSize, const QWindow *window)
+{
+ return pointSize * QHighDpiScaling::factor(window);
+}
+
+inline QSizeF fromNativePixels(const QSizeF &pixelSize, const QWindow *window)
+{
+ return pixelSize / QHighDpiScaling::factor(window);
+}
+
+inline QSizeF toNativePixels(const QSizeF &pointSize, const QWindow *window)
+{
+ return pointSize * QHighDpiScaling::factor(window);
+}
+
+inline QPoint fromNativePixels(const QPoint &pixelPoint, const QScreen *screen)
+{
+ return fromNative(pixelPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
+}
+
+inline QPoint fromNativePixels(const QPoint &pixelPoint, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen())
+ return fromNativePixels(pixelPoint, window->screen());
+ else
+ return pixelPoint / QHighDpiScaling::factor(window);
+}
+
+inline QPoint toNativePixels(const QPoint &pointPoint, const QScreen *screen)
+{
+ return toNative(pointPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
+}
+
+inline QPoint toNativePixels(const QPoint &pointPoint, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen())
+ return toNativePixels(pointPoint, window->screen());
+ else
+ return pointPoint * QHighDpiScaling::factor(window);
+}
+
+inline QPointF fromNativePixels(const QPointF &pixelPoint, const QScreen *screen)
+{
+ return fromNative(pixelPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
+}
+
+inline QPointF fromNativePixels(const QPointF &pixelPoint, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen())
+ return fromNativePixels(pixelPoint, window->screen());
+ else
+ return pixelPoint / QHighDpiScaling::factor(window);
+}
+
+inline QPointF toNativePixels(const QPointF &pointPoint, const QScreen *screen)
+{
+ return toNative(pointPoint, QHighDpiScaling::factor(screen), QHighDpiScaling::origin(screen));
+}
+
+inline QPointF toNativePixels(const QPointF &pointPoint, const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen())
+ return toNativePixels(pointPoint, window->screen());
+ else
+ return pointPoint * QHighDpiScaling::factor(window);
+}
+
+inline QMargins fromNativePixels(const QMargins &pixelMargins, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QMargins(pixelMargins.left() / scaleFactor, pixelMargins.top() / scaleFactor,
+ pixelMargins.right() / scaleFactor, pixelMargins.bottom() / scaleFactor);
+}
+
+inline QMargins toNativePixels(const QMargins &pointMargins, const QWindow *window)
+{
+ const qreal scaleFactor = QHighDpiScaling::factor(window);
+ return QMargins(pointMargins.left() * scaleFactor, pointMargins.top() * scaleFactor,
+ pointMargins.right() * scaleFactor, pointMargins.bottom() * scaleFactor);
+}
+
+inline QRegion fromNativeLocalRegion(const QRegion &pixelRegion, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pixelRegion;
+
+ qreal scaleFactor = QHighDpiScaling::factor(window);
+ QRegion pointRegion;
+ foreach (const QRect &rect, pixelRegion.rects()) {
+ pointRegion += QRect(fromNative(rect.topLeft(), scaleFactor),
+ fromNative(rect.size(), scaleFactor));
+ }
+ return pointRegion;
+}
+
+inline QRegion toNativeLocalRegion(const QRegion &pointRegion, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pointRegion;
+
+ qreal scaleFactor = QHighDpiScaling::factor(window);
+ QRegion pixelRegon;
+ foreach (const QRect &rect, pointRegion.rects()) {
+ pixelRegon += QRect(toNative(rect.topLeft(), scaleFactor),
+ toNative(rect.size(), scaleFactor));
+ }
+ return pixelRegon;
+}
+
+// Any T that has operator/()
+template <typename T>
+T fromNativePixels(const T &pixelValue, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pixelValue;
+
+ return pixelValue / QHighDpiScaling::factor(window);
+
+}
+
+ //##### ?????
+template <typename T>
+T fromNativePixels(const T &pixelValue, const QScreen *screen)
+{
+ if (!QHighDpiScaling::isActive())
+ return pixelValue;
+
+ return pixelValue / QHighDpiScaling::factor(screen);
+
+}
+
+// Any T that has operator*()
+template <typename T>
+T toNativePixels(const T &pointValue, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pointValue;
+
+ return pointValue * QHighDpiScaling::factor(window);
+}
+
+template <typename T>
+T toNativePixels(const T &pointValue, const QScreen *screen)
+{
+ if (!QHighDpiScaling::isActive())
+ return pointValue;
+
+ return pointValue * QHighDpiScaling::factor(screen);
+}
+
+
+// Any QVector<T> where T has operator/()
+template <typename T>
+QVector<T> fromNativePixels(const QVector<T> &pixelValues, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pixelValues;
+
+ QVector<T> pointValues;
+ foreach (const T& pixelValue, pixelValues)
+ pointValues.append(pixelValue / QHighDpiScaling::factor(window));
+ return pointValues;
+}
+
+// Any QVector<T> where T has operator*()
+template <typename T>
+QVector<T> toNativePixels(const QVector<T> &pointValues, const QWindow *window)
+{
+ if (!QHighDpiScaling::isActive())
+ return pointValues;
+
+ QVector<T> pixelValues;
+ foreach (const T& pointValue, pointValues)
+ pixelValues.append(pointValue * QHighDpiScaling::factor(window));
+ return pixelValues;
+}
+
+} // namespace QHighDpi
+
+QT_END_NAMESPACE
+
+#endif // QHIGHDPISCALING_P_H