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authorSamuel Rødal <samuel.rodal@nokia.com>2012-02-21 13:24:39 +0100
committerQt by Nokia <qt-info@nokia.com>2012-02-24 10:03:36 +0100
commit9610458e0c460fc9a478678528fdb406b6d0f8e9 (patch)
tree58122a6ee445efbeff9025bef8f216f5f01dd37b /src/gui/kernel/qopenglcontext.cpp
parentbb5c7b75a87ec87218d489313ffc5a2b9cb4e3d5 (diff)
Use "OpenGL" instead of just "GL" in documentation.
Change-Id: I81a0beebc0241b9699ce321174e13a93e76e45e8 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/gui/kernel/qopenglcontext.cpp')
-rw-r--r--src/gui/kernel/qopenglcontext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index c263a2a84e..f9ebf8820c 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -239,7 +239,7 @@ void QOpenGLContext::setShareContext(QOpenGLContext *shareContext)
}
/*!
- Sets the \a screen the GL context should be valid for. You need to call
+ Sets the \a screen the OpenGL context should be valid for. You need to call
create() before it takes effect.
*/
void QOpenGLContext::setScreen(QScreen *screen)