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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-03-17 10:35:35 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-24 09:10:29 +0200
commitaf1e32426c50694c0e4c1c292aa5eeee3b38c7bc (patch)
tree041b8176b646e059b4a2cece890ac33fc1388a39 /src/gui/kernel/qopenglcontext.cpp
parent787692a09ee3e7e224ddb36b2c602bc3c37e9fab (diff)
Add public and QPA APIs for adapting existing OpenGL contexts
For now only xcb on GLX is supported. Other platforms will follow later. Add also some missing documentation for the platform OpenGL context factory functions. [ChangeLog] QOpenGLContext is now able to adopt existing native contexts. Task-number: QTBUG-37552 Change-Id: I5dd959f102df178f646b2df5989203b5dc6de376 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/gui/kernel/qopenglcontext.cpp')
-rw-r--r--src/gui/kernel/qopenglcontext.cpp62
1 files changed, 61 insertions, 1 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index 7382d63a06..7fa0452fe5 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -480,6 +480,64 @@ void QOpenGLContext::setScreen(QScreen *screen)
}
/*!
+ Set the native handles for this context. When create() is called and a
+ native handle is set, configuration settings, like format(), are ignored
+ since this QOpenGLContext will wrap an already created native context
+ instead of creating a new one from scratch.
+
+ On some platforms the native context handle is not sufficient and other
+ related handles (for example, for a window or display) have to be provided
+ in addition. Therefore \a handle is variant containing a platform-specific
+ value type. These classes can be found in the QtPlatformHeaders module.
+
+ When create() is called with native handles set, the handles' ownership are
+ not taken, meaning that destroy() will not destroy the native context.
+
+ \note Some frameworks track the current context and surfaces internally.
+ Making the adopted QOpenGLContext current via Qt will have no effect on such
+ other frameworks' internal state. Therefore a subsequent makeCurrent done
+ via the other framework may have no effect. It is therefore advisable to
+ make explicit calls to make no context and surface current to reset the
+ other frameworks' internal state after performing OpenGL operations via Qt.
+
+ \note Using foreign contexts with Qt windows and Qt contexts with windows
+ and surfaces created by other frameworks may give unexpected results,
+ depending on the platform, due to potential mismatches in context and window
+ pixel formats. To make sure this does not happen, avoid making contexts and
+ surfaces from different frameworks current together. Instead, prefer
+ approaches based on context sharing where OpenGL resources like textures are
+ accessible both from Qt's and the foreign framework's contexts.
+
+ \since 5.4
+ \sa nativeHandle()
+*/
+void QOpenGLContext::setNativeHandle(const QVariant &handle)
+{
+ Q_D(QOpenGLContext);
+ d->nativeHandle = handle;
+}
+
+/*!
+ Returns the native handle for the context.
+
+ This function provides access to the QOpenGLContext's underlying native
+ context. The returned variant contains a platform-specific value type. These
+ classes can be found in the module QtPlatformHeaders.
+
+ On platforms where retrieving the native handle is not supported, or if
+ neither create() nor setNativeHandle() was called, a null variant is
+ returned.
+
+ \since 5.4
+ \sa setNativeHandle()
+ */
+QVariant QOpenGLContext::nativeHandle() const
+{
+ Q_D(const QOpenGLContext);
+ return d->nativeHandle;
+}
+
+/*!
Attempts to create the OpenGL context with the current configuration.
The current configuration includes the format, the share context, and the
@@ -500,7 +558,8 @@ void QOpenGLContext::setScreen(QScreen *screen)
*/
bool QOpenGLContext::create()
{
- destroy();
+ if (isValid())
+ destroy();
Q_D(QOpenGLContext);
d->platformGLContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(this);
@@ -550,6 +609,7 @@ void QOpenGLContext::destroy()
d->versionFunctionsBackend.clear();
delete d->textureFunctions;
d->textureFunctions = 0;
+ d->nativeHandle = QVariant();
}
/*!