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authorSamuel Rødal <samuel.rodal@nokia.com>2012-01-26 11:44:05 +0100
committerQt by Nokia <qt-info@nokia.com>2012-01-27 10:58:32 +0100
commit2d39471897f0a3a769406ec9c2b39558ebd45af3 (patch)
tree8c417f4ba814e9dbe70e56bdbf8a13cc46b3827f /src/gui/kernel/qplatformopenglcontext_qpa.cpp
parent365b5f7a9271e5fc503b10e6c17371d76643fc94 (diff)
Introduced QOpenGLContext::defaultFramebufferObject().
Also add some debugging helpers to make sure applications are correctly written even on less restrictive platforms. Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0 Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Diffstat (limited to 'src/gui/kernel/qplatformopenglcontext_qpa.cpp')
-rw-r--r--src/gui/kernel/qplatformopenglcontext_qpa.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gui/kernel/qplatformopenglcontext_qpa.cpp b/src/gui/kernel/qplatformopenglcontext_qpa.cpp
index ba7a75a6b8..244556b13b 100644
--- a/src/gui/kernel/qplatformopenglcontext_qpa.cpp
+++ b/src/gui/kernel/qplatformopenglcontext_qpa.cpp
@@ -41,6 +41,8 @@
#include "qplatformopenglcontext_qpa.h"
+#include <QOpenGLFunctions>
+
QT_BEGIN_NAMESPACE
/*!
@@ -94,6 +96,16 @@ QPlatformOpenGLContext::~QPlatformOpenGLContext()
{
}
+/*!
+ Reimplement in subclass if your platform uses framebuffer objects for surfaces.
+
+ The default implementation returns 0.
+*/
+GLuint QPlatformOpenGLContext::defaultFramebufferObject(QPlatformSurface *) const
+{
+ return 0;
+}
+
QOpenGLContext *QPlatformOpenGLContext::context() const
{
Q_D(const QPlatformOpenGLContext);