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authorMorten Johan Sørvig <morten.sorvig@digia.com>2012-11-20 11:34:52 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-12-01 08:33:20 +0100
commit5e61bbe586519c3d9bc636153d32e810da4e59a3 (patch)
tree67d67ef644be72ee5b3d685c9a22538d7ec1e01d /src/gui/kernel/qwindow.cpp
parentc8dc41bacdc30026cb79d0d6c72255312084bfe3 (diff)
Basic high-dpi "retina" support for Qt 5.
Bring Qt 5 on par with Qt 4, prepare for more comprehensive support later on. Introduce device independent pixels (dips), device pixels, and devicePixelRatio. Add high-dpi support to QPainter, QGLWidget, the cocoa platform plugin, mac and fusion styles. Dips are similar to CSS pixels, Apple points and Android density-independent pixels. Device pixels are pixels in the backing store/physical pixels on screen. devicePixelRatio is the ratio between them, which is 1.0 on standard displays and 2.0 on "retina" displays. New API: QImage::devicePixelRatio() and setDevicePixelRatio() QPixmap::devicePixelRatio() and setDevicePixelRatio() QWindow::devicePixelRatio() QScreen::devicePixelRatio() QGuiApplicaiton::devicePixelRatio() Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/gui/kernel/qwindow.cpp')
-rw-r--r--src/gui/kernel/qwindow.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/gui/kernel/qwindow.cpp b/src/gui/kernel/qwindow.cpp
index c24609e886..aaf2b25ad4 100644
--- a/src/gui/kernel/qwindow.cpp
+++ b/src/gui/kernel/qwindow.cpp
@@ -806,6 +806,24 @@ Qt::ScreenOrientation QWindow::orientation() const
}
/*!
+ Returns the ratio between physical pixels and device-independent pixels
+ for the window. This value is dependent on the screen the window is on,
+ and may change when the window is moved.
+
+ Common values are 1.0 on normal displays and 2.0 on Apple "retina" displays.
+
+ \sa QWindow::devicePixelRatio();
+ \sa QGuiApplicaiton::devicePixelRatio();
+*/
+qreal QWindow::devicePixelRatio() const
+{
+ Q_D(const QWindow);
+ if (!d->platformWindow)
+ return 1.0;
+ return d->platformWindow->devicePixelRatio();
+}
+
+/*!
\brief set the screen-occupation state of the window
The window \a state represents whether the window appears in the