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authorDyami Caliri <dyami@dragonframe.com>2014-08-27 09:27:50 -0700
committerDyami Caliri <dyami@dragonframe.com>2014-08-28 23:48:56 +0200
commit9c3a58a913a7e59359146264ee59d40d703d4db2 (patch)
tree622106939650b8302023d422f4a02aac283f7282 /src/gui/kernel/qwindow_p.h
parent3da75b05841e503c146a326c15b9065eebfe35b7 (diff)
Recreate child windows when changing screens
When setting a new screen, the code calls QWindow::destroy(), which recursively destroys all child windows. It then calls create() on the top-level window, leaving child windows destroyed. This causes crashes if you have embedded native widgets. Task-number: QTBUG-40817 Change-Id: Iaace2589f48bbfd5faaf5ff95357ff43b310504a Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/gui/kernel/qwindow_p.h')
-rw-r--r--src/gui/kernel/qwindow_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/kernel/qwindow_p.h b/src/gui/kernel/qwindow_p.h
index 4305edea51..51d78bb9cd 100644
--- a/src/gui/kernel/qwindow_p.h
+++ b/src/gui/kernel/qwindow_p.h
@@ -132,6 +132,7 @@ public:
void _q_clearAlert();
void setScreen(QScreen *newScreen, bool recreate);
+ void create(bool recursive);
virtual void clearFocusObject();