diff options
author | Jonas Kvinge <jonas@jkvinge.net> | 2021-10-09 17:19:14 +0200 |
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committer | Jonas Kvinge <jonas@jkvinge.net> | 2021-10-12 12:52:02 +0200 |
commit | 13b5c269d6f4ce7936e01b11441aaa3045125d94 (patch) | |
tree | e70131111dc36564a808750ce209ee97f6b38211 /src/gui/math3d/qmatrix4x4.cpp | |
parent | 30613163ba74642b66a90458b094d066162b7772 (diff) |
gui: Fix typos in documentation
Pick-to: 5.15 6.2
Change-Id: I533f5a55cd0cd60a76990b552d7dab51a301ac1c
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/gui/math3d/qmatrix4x4.cpp')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index dab7013a07..0e40966bef 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -1617,7 +1617,7 @@ void QMatrix4x4::viewport(float left, float bottom, float width, float height, f \deprecated Flips between right-handed and left-handed coordinate systems - by multiplying the y and z co-ordinates by -1. This is normally + by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does. @@ -1662,7 +1662,7 @@ void QMatrix4x4::copyDataTo(float *values) const The returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable - for implementing orthographic projections where the z co-ordinate + for implementing orthographic projections where the z coordinate should be dropped rather than projected. */ QTransform QMatrix4x4::toTransform() const @@ -1677,14 +1677,14 @@ QTransform QMatrix4x4::toTransform() const corresponds to this matrix. If \a distanceToPlane is non-zero, it indicates a projection - factor to use to adjust for the z co-ordinate. The value of + factor to use to adjust for the z coordinate. The value of 1024 corresponds to the projection factor used by QTransform::rotate() for the x and y axes. If \a distanceToPlane is zero, then the returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable for implementing - orthographic projections where the z co-ordinate should + orthographic projections where the z coordinate should be dropped rather than projected. */ QTransform QMatrix4x4::toTransform(float distanceToPlane) const |