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authorYuya Nishihara <yuya@tcha.org>2021-08-01 14:02:27 +0900
committerInho Lee <inho.lee@qt.io>2022-01-16 01:12:15 +0100
commit6ffc8d8eb6c44fbd51e37770e7013c4610ead96d (patch)
treecb915e45be2b701ed8bda4a92b8f6f86e3139101 /src/gui/math3d/qquaternion.cpp
parent6852c20502ffc78ad76924630d9021552287e35d (diff)
QtGui/math3d: Fix QQuaternion::getEulerAngles for GimbalLock cases
This is heavily inspired by the patch written by Inho Lee <inho.lee@qt.io>, which says "There is a precision problem in the previous algorithm when checking pitch value. (In the case that the rotation on the X-axis makes Gimbal lock.)" In order to work around the precision problem, this patch does: 1. switch to the algorithm described in the inline comment to make the story simple. 2. forcibly normalize the {x, y, z, w} components to eliminate fractional errors. 3. set threshold to avoid hidden division by cos(pitch) =~ 0. From my testing which compares dot product of the original quaternion and the one recreated from Euler angles, calculation within float range seems okay. (abs(normalize(q_orig) * normalize(q_roundtrip)) >= 0.99999) Many thanks to Inho Lee for the original patch and discussion about rounding errors. Fixes: QTBUG-72103 Pick-to: 6.3 6.2 5.15 Change-Id: I8995e4affe603111ff2303a0dfcbdb0b1ae03f10 Reviewed-by: Yuya Nishihara <yuya@tcha.org> Reviewed-by: Inho Lee <inho.lee@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r--src/gui/math3d/qquaternion.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index ba82aaa737..93e396c5a1 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -492,10 +492,13 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
Q_ASSERT(pitch && yaw && roll);
// Algorithm adapted from:
- // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q37
+ // https://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf
+ // "A tutorial on SE(3) transformation parameterizations and on-manifold optimization".
+ // Normalize values even if the length is below the margin. Otherwise we might fail
+ // to detect Gimbal lock due to cumulative errors.
const float len = length();
- const bool rescale = !qFuzzyCompare(len, 1.0f) && !qFuzzyIsNull(len);
+ const bool rescale = !qFuzzyIsNull(len);
const float xps = rescale ? xp / len : xp;
const float yps = rescale ? yp / len : yp;
const float zps = rescale ? zp / len : zp;
@@ -511,24 +514,23 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
const float zz = zps * zps;
const float zw = zps * wps;
+ // For the common case, we have a hidden division by cos(pitch) to calculate
+ // yaw and roll: atan2(a / cos(pitch), b / cos(pitch)) = atan2(a, b). This equation
+ // wouldn't work if cos(pitch) is close to zero (i.e. abs(sin(pitch)) =~ 1.0).
+ // This threshold is copied from qFuzzyIsNull() to avoid the hidden division by zero.
+ constexpr float epsilon = 0.00001f;
+
const float sinp = -2.0f * (yz - xw);
- if (std::abs(sinp) >= 1.0f)
- *pitch = std::copysign(M_PI_2, sinp);
- else
+ if (std::abs(sinp) < 1.0f - epsilon) {
*pitch = std::asin(sinp);
- if (*pitch < M_PI_2) {
- if (*pitch > -M_PI_2) {
- *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
- *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
- } else {
- // not a unique solution
- *roll = 0.0f;
- *yaw = -std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
- }
+ *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
+ *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
} else {
- // not a unique solution
+ // Gimbal lock case, which doesn't have a unique solution. We just use
+ // XY rotation.
+ *pitch = std::copysign(static_cast<float>(M_PI_2), sinp);
+ *yaw = 2.0f * std::atan2(yps, wps);
*roll = 0.0f;
- *yaw = std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
}
*pitch = qRadiansToDegrees(*pitch);