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author | Konstantin Ritt <ritt.ks@gmail.com> | 2015-02-09 17:50:25 +0400 |
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committer | Konstantin Ritt <ritt.ks@gmail.com> | 2015-02-14 05:45:00 +0000 |
commit | 5d784deb71edd1e6584cd2f118d27dd3be2da5e6 (patch) | |
tree | 6152eae42ac7299652fae4475e7d5bc0f5725c94 /src/gui/math3d/qquaternion.h | |
parent | 255ecba26909408d57c0d58ca211f810c66ce126 (diff) |
[QQuaternion] Introduce toAxisAndAngle()
This operation is the exact opposite to QQuaternion::fromAxisAndAngle()
(so that it is a way to extract the axis and angle values suitable
to create the same quaternion via QQuaternion::fromAxisAndAngle()).
Change-Id: I41fda58f5fb2b867cccd6b2faf58ab671fa070da
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/gui/math3d/qquaternion.h')
-rw-r--r-- | src/gui/math3d/qquaternion.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h index d4ad3df597..eb835ef806 100644 --- a/src/gui/math3d/qquaternion.h +++ b/src/gui/math3d/qquaternion.h @@ -115,8 +115,10 @@ public: operator QVariant() const; #ifndef QT_NO_VECTOR3D + inline void toAxisAndAngle(QVector3D *axis, float *angle) const; static QQuaternion fromAxisAndAngle(const QVector3D& axis, float angle); #endif + void toAxisAndAngle(float *x, float *y, float *z, float *angle) const; static QQuaternion fromAxisAndAngle (float x, float y, float z, float angle); @@ -299,6 +301,13 @@ inline QVector3D QQuaternion::vector() const return QVector3D(xp, yp, zp); } +inline void QQuaternion::toAxisAndAngle(QVector3D *axis, float *angle) const +{ + float aX, aY, aZ; + toAxisAndAngle(&aX, &aY, &aZ, angle); + *axis = QVector3D(aX, aY, aZ); +} + #endif inline void QQuaternion::setVector(float aX, float aY, float aZ) |