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authorJerome Pasion <jerome.pasion@digia.com>2013-10-02 16:51:05 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-08 00:46:27 +0200
commit4533cc994484a2308297e64e99af005fb4dca065 (patch)
treebc66283d11cdad100a1aec03f4e1d86bedc9a79e /src/gui/math3d/qvector3d.cpp
parent50dd0232b61d8ea3fb9aab18972c6e19678656e6 (diff)
Doc: Adding mark-up to boolean default values.
Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/gui/math3d/qvector3d.cpp')
-rw-r--r--src/gui/math3d/qvector3d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 226483c227..7e3ed7c61b 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -144,8 +144,8 @@ QVector3D::QVector3D(const QVector4D& vector)
/*!
\fn bool QVector3D::isNull() const
- Returns true if the x, y, and z coordinates are set to 0.0,
- otherwise returns false.
+ Returns \c true if the x, y, and z coordinates are set to 0.0,
+ otherwise returns \c false.
*/
/*!
@@ -438,7 +438,7 @@ float QVector3D::distanceToLine
\fn bool operator==(const QVector3D &v1, const QVector3D &v2)
\relates QVector3D
- Returns true if \a v1 is equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -446,7 +446,7 @@ float QVector3D::distanceToLine
\fn bool operator!=(const QVector3D &v1, const QVector3D &v2)
\relates QVector3D
- Returns true if \a v1 is not equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -524,7 +524,7 @@ float QVector3D::distanceToLine
\fn bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
\relates QVector3D
- Returns true if \a v1 and \a v2 are equal, allowing for a small
+ Returns \c true if \a v1 and \a v2 are equal, allowing for a small
fuzziness factor for floating-point comparisons; false otherwise.
*/