diff options
author | Edward Welbourne <edward.welbourne@qt.io> | 2020-12-01 14:07:26 +0100 |
---|---|---|
committer | Edward Welbourne <edward.welbourne@qt.io> | 2021-02-04 17:18:51 +0100 |
commit | 7a738daa97436478a21b5dd31ba2312b2cb2df41 (patch) | |
tree | 9e4a536302e2c0b212f99031bb017dfb7961effe /src/gui/math3d/qvectornd.h | |
parent | 96ef1769c18d90053e48176c22a594e03f1d6e38 (diff) |
Make explicit that we expect co-ordinates to be finite
The various spatial-vector, line, point, region and margin types have
all long taken for granted that their co-ordinates are finite and, in
particular, not NaN. Make this expectation explicit in the
documentation. Added assertions where (chiefly) noexcept and (where
the assertion would be a simple qIsFinite() call) constexpr didn't
preclude doing so. Also assert against zero divisors that would lead
to non-finite results.
Make minor clean-ups to docs in the process. QMarginsF had several
methods whose declaration, definition and docs weren't consistent in
their parameter names.
Task-number: QTBUG-89010
Change-Id: I601a830959d13a73dcb17ce31a1202a1486c8f7f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Diffstat (limited to 'src/gui/math3d/qvectornd.h')
-rw-r--r-- | src/gui/math3d/qvectornd.h | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/src/gui/math3d/qvectornd.h b/src/gui/math3d/qvectornd.h index 8d2789338c..153f3743d8 100644 --- a/src/gui/math3d/qvectornd.h +++ b/src/gui/math3d/qvectornd.h @@ -147,11 +147,14 @@ QT_WARNING_POP constexpr friend inline QVector2D operator/(QVector2D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); } constexpr friend inline QVector2D operator/(QVector2D vector, QVector2D divisor) { + Q_ASSERT(divisor.v[0] < 0 || divisor.v[0] > 0); + Q_ASSERT(divisor.v[1] < 0 || divisor.v[1] > 0); return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); } @@ -288,12 +291,17 @@ QT_WARNING_POP constexpr friend inline QVector3D operator/(QVector3D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor); } constexpr friend inline QVector3D operator/(QVector3D vector, QVector3D divisor) { - return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2]); + Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); + Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); + Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); + return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], + vector.v[2] / divisor.v[2]); } friend Q_GUI_EXPORT bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept; @@ -422,12 +430,18 @@ QT_WARNING_POP constexpr friend inline QVector4D operator/(QVector4D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); } constexpr friend inline QVector4D operator/(QVector4D vector, QVector4D divisor) { - return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); + Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); + Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); + Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); + Q_ASSERT(divisor.v[3] > 0 || divisor.v[3] < 0); + return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], + vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); } friend Q_GUI_EXPORT bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept; @@ -576,6 +590,7 @@ constexpr inline QVector2D &QVector2D::operator*=(QVector2D vector) noexcept constexpr inline QVector2D &QVector2D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; return *this; @@ -583,6 +598,8 @@ constexpr inline QVector2D &QVector2D::operator/=(float divisor) constexpr inline QVector2D &QVector2D::operator/=(QVector2D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; return *this; @@ -736,6 +753,7 @@ constexpr inline QVector3D &QVector3D::operator*=(QVector3D vector) noexcept constexpr inline QVector3D &QVector3D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; v[2] /= divisor; @@ -744,6 +762,9 @@ constexpr inline QVector3D &QVector3D::operator/=(float divisor) constexpr inline QVector3D &QVector3D::operator/=(QVector3D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); + Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; v[2] /= vector.v[2]; @@ -947,6 +968,7 @@ constexpr inline QVector4D &QVector4D::operator*=(QVector4D vector) noexcept constexpr inline QVector4D &QVector4D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; v[2] /= divisor; @@ -956,6 +978,10 @@ constexpr inline QVector4D &QVector4D::operator/=(float divisor) constexpr inline QVector4D &QVector4D::operator/=(QVector4D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); + Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); + Q_ASSERT(vector.v[3] > 0 || vector.v[3] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; v[2] /= vector.v[2]; |