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authorEdward Welbourne <edward.welbourne@qt.io>2020-12-03 11:43:28 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2020-12-04 15:09:47 +0100
commit0a01396e60e0f214d37a740549b88baf913b2747 (patch)
tree9b27631c98e21d3ce79839685e4f3bf420b1a1e6 /src/gui/math3d
parentc3ec3edb819dc3fde34c36a031f380e2de59eb01 (diff)
Purge double-spaces in qvectornd.cpp sentence-ends
Change-Id: I4b5692334a12374b8a6b4910d411d0eab240ce4b Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qvectornd.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/gui/math3d/qvectornd.cpp b/src/gui/math3d/qvectornd.cpp
index 8685645a86..1c456a9d6d 100644
--- a/src/gui/math3d/qvectornd.cpp
+++ b/src/gui/math3d/qvectornd.cpp
@@ -200,7 +200,7 @@ QT_BEGIN_NAMESPACE
Returns the normalized unit vector form of this vector.
- If this vector is null, then a null vector is returned. If the length
+ If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@@ -210,7 +210,7 @@ QT_BEGIN_NAMESPACE
/*!
\fn void QVector2D::normalize()
- Normalizes the currect vector in place. Nothing happens if this
+ Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@@ -502,7 +502,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
\inmodule QtGui
Vectors are one of the main building blocks of 3D representation and
- drawing. They consist of three coordinates, traditionally called
+ drawing. They consist of three coordinates, traditionally called
x, y, and z.
The QVector3D class can also be used to represent vertices in 3D space.
@@ -550,7 +550,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector2D vector)
- Constructs a 3D vector from the specified 2D \a vector. The z
+ Constructs a 3D vector from the specified 2D \a vector. The z
coordinate is set to zero.
\sa toVector2D()
@@ -559,7 +559,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector2D vector, float zpos)
- Constructs a 3D vector from the specified 2D \a vector. The z
+ Constructs a 3D vector from the specified 2D \a vector. The z
coordinate is set to \a zpos.
\sa toVector2D()
@@ -571,7 +571,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector4D vector)
- Constructs a 3D vector from the specified 4D \a vector. The w
+ Constructs a 3D vector from the specified 4D \a vector. The w
coordinate is dropped.
\sa toVector4D()
@@ -658,7 +658,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
Returns the normalized unit vector form of this vector.
- If this vector is null, then a null vector is returned. If the length
+ If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@@ -668,7 +668,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn void QVector3D::normalize()
- Normalizes the currect vector in place. Nothing happens if this
+ Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@@ -851,7 +851,7 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
\fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const
Returns the distance from this vertex to a plane defined by
- the vertex \a plane and a \a normal unit vector. The \a normal
+ the vertex \a plane and a \a normal unit vector. The \a normal
parameter is assumed to have been normalized to a unit vector.
The return value will be negative if the vertex is below the plane,
@@ -1166,7 +1166,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector2D vector)
- Constructs a 4D vector from the specified 2D \a vector. The z
+ Constructs a 4D vector from the specified 2D \a vector. The z
and w coordinates are set to zero.
\sa toVector2D()
@@ -1175,7 +1175,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos)
- Constructs a 4D vector from the specified 2D \a vector. The z
+ Constructs a 4D vector from the specified 2D \a vector. The z
and w coordinates are set to \a zpos and \a wpos respectively.
\sa toVector2D()
@@ -1188,7 +1188,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector3D vector)
- Constructs a 4D vector from the specified 3D \a vector. The w
+ Constructs a 4D vector from the specified 3D \a vector. The w
coordinate is set to zero.
\sa toVector3D()
@@ -1197,7 +1197,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector3D vector, float wpos)
- Constructs a 4D vector from the specified 3D \a vector. The w
+ Constructs a 4D vector from the specified 3D \a vector. The w
coordinate is set to \a wpos.
\sa toVector3D()
@@ -1317,7 +1317,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
Returns the normalized unit vector form of this vector.
- If this vector is null, then a null vector is returned. If the length
+ If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@@ -1327,7 +1327,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn void QVector4D::normalize()
- Normalizes the currect vector in place. Nothing happens if this
+ Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@@ -1529,7 +1529,7 @@ bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept
\fn QVector3D QVector4D::toVector3DAffine() const
Returns the 3D vector form of this 4D vector, dividing the x, y, and
- z coordinates by the w coordinate. Returns a null vector if w is zero.
+ z coordinates by the w coordinate. Returns a null vector if w is zero.
\sa toVector3D(), toVector2DAffine(), toPoint()
*/