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authorSean Harmer <sean.harmer@kdab.com>2013-03-14 17:11:52 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-03-15 13:30:32 +0100
commit379886d24b9b0a88930dc479db2217c15381814f (patch)
treec929105e4742a82024a6ba1a120b09fac2f1d093 /src/gui/math3d
parent1a60bfdcd1260aad8e8daeb117d4526970aa8228 (diff)
Fix calling convention in ANGLE builds on Windows
Desktop OpenGL builds on windows correctly define APIENTRY whereas at present the ES2 (ANGLE) builds do not. This leads to QOPENGLF_APIENTRY having the wrong calling convention. This fix is required for https://codereview.qt-project.org/#change,48660 but may also fix any random crashes that people may be seeing with other Qt-wrapped OpenGL functions in ANGLE builds. Change-Id: I8068c181d41be949d29168bd5ca1a181cc2245c7 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/gui/math3d')
0 files changed, 0 insertions, 0 deletions