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author | Sean Harmer <sean.harmer@kdab.com> | 2013-03-14 17:11:52 +0000 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-03-15 13:30:32 +0100 |
commit | 379886d24b9b0a88930dc479db2217c15381814f (patch) | |
tree | c929105e4742a82024a6ba1a120b09fac2f1d093 /src/gui/math3d | |
parent | 1a60bfdcd1260aad8e8daeb117d4526970aa8228 (diff) |
Fix calling convention in ANGLE builds on Windows
Desktop OpenGL builds on windows correctly define APIENTRY whereas at
present the ES2 (ANGLE) builds do not. This leads to QOPENGLF_APIENTRY
having the wrong calling convention.
This fix is required for https://codereview.qt-project.org/#change,48660
but may also fix any random crashes that people may be seeing with
other Qt-wrapped OpenGL functions in ANGLE builds.
Change-Id: I8068c181d41be949d29168bd5ca1a181cc2245c7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/gui/math3d')
0 files changed, 0 insertions, 0 deletions