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authorIvan Solovev <ivan.solovev@qt.io>2024-01-15 13:03:49 +0100
committerIvan Solovev <ivan.solovev@qt.io>2024-01-15 19:07:08 +0100
commit5e49fa2739bd43e919863b343821c22b3d583afb (patch)
tree0b027cfbdb1708238fcbf87d8212db18b4c5d5e0 /src/gui/math3d
parentcf6e018a173cacedd0c7da391159c93898e23bcb (diff)
QQuaterion: fix formatting
Fix indentation, split too long lines. Amends f9f1272e7c438b79591032877f2b386af8085c3f Found in 6.7 API Review Pick-to: 6.7 Change-Id: I3e9e3647afbe1a49fe78258177aff5cb878ce030 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qquaternion.h20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index e6456e6e27..7cfbd9b818 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -57,7 +57,7 @@ public:
QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
[[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
- QT7_ONLY(Q_GUI_EXPORT) void normalize();
+ QT7_ONLY(Q_GUI_EXPORT) void normalize();
constexpr QQuaternion inverted() const noexcept;
@@ -104,7 +104,8 @@ QT_WARNING_POP
QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
#endif
QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
+ float angle);
#ifndef QT_NO_VECTOR3D
inline QVector3D toEulerAngles() const;
@@ -118,16 +119,21 @@ QT_WARNING_POP
#ifndef QT_NO_VECTOR3D
QT7_ONLY(Q_GUI_EXPORT) void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis,
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(const QVector3D &xAxis,
+ const QVector3D &yAxis,
const QVector3D &zAxis);
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction, const QVector3D &up);
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
+ const QVector3D &up);
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from, const QVector3D &to);
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
+ const QVector3D &to);
#endif
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2, float t);
- QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2, float t);
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
+ float t);
+ QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
+ float t);
private:
float wp, xp, yp, zp;