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authorPaul Wicking <paul.wicking@qt.io>2021-05-25 15:04:48 +0200
committerPaul Wicking <paul.wicking@qt.io>2021-05-26 13:06:56 +0200
commita1dfe27955ab2da27551d19500c2d2a01d46e470 (patch)
treee1ebc6b2f9a255f5b0c3f2df0833f2f6f431fe74 /src/gui/math3d
parentae021882330abc5f6fbaadca290e6e5670c89028 (diff)
Doc: Use \deprecated instead of \obsolete
Task-number: QTBUG-93990 Change-Id: I4e512354a49dde6678ca89cabc56bc76ba666bb3 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 76348144ff..752b4944d0 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -633,7 +633,7 @@ QMatrix4x4& QMatrix4x4::operator/=(float divisor)
\fn QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
\relates QMatrix4x4
- \obsolete Convert the QVector3D to a QVector4D first, then multiply.
+ \deprecated Convert the QVector3D to a QVector4D first, then multiply.
Returns the result of transforming \a vector according to \a matrix,
with the matrix applied post-vector. The vector is transformed as a point.
@@ -643,7 +643,7 @@ QMatrix4x4& QMatrix4x4::operator/=(float divisor)
\fn QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
\relates QMatrix4x4
- \obsolete Use QMatrix4x4::map() or QMatrix4x4::mapVector() instead.
+ \deprecated Use QMatrix4x4::map() or QMatrix4x4::mapVector() instead.
Returns the result of transforming \a vector according to \a matrix,
with the matrix applied pre-vector. The vector is transformed as a
@@ -696,7 +696,7 @@ QMatrix4x4& QMatrix4x4::operator/=(float divisor)
\fn QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
\relates QMatrix4x4
- \obsolete Use QMatrix4x4::map() instead.
+ \deprecated Use QMatrix4x4::map() instead.
Returns the result of transforming \a point according to \a matrix,
with the matrix applied pre-point.
@@ -706,7 +706,7 @@ QMatrix4x4& QMatrix4x4::operator/=(float divisor)
\fn QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
\relates QMatrix4x4
- \obsolete Use QMatrix4x4::map() instead.
+ \deprecated Use QMatrix4x4::map() instead.
Returns the result of transforming \a point according to \a matrix,
with the matrix applied pre-point.