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authorAlex Blasche <alexander.blasche@digia.com>2013-11-14 16:10:04 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-15 19:03:40 +0100
commitae4e905993a4263431824ed2083cd86193deadcd (patch)
treeba73fd98cddca330f5406fb54520fa76e1461d21 /src/gui/math3d
parent3d2691ae77a5d18a8788540f4e7bf1352261a565 (diff)
Add C++11 constexpr to 3D vector classes
This turns QVector2D(1,1) into compile-time expressions when using a C++11 compiler. Change-Id: Ifea2d1cdfd5481300f9a5a0c7bbe8bfe9115c636 Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qvector2d.h72
-rw-r--r--src/gui/math3d/qvector3d.h76
-rw-r--r--src/gui/math3d/qvector4d.h80
3 files changed, 114 insertions, 114 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 55e606ec35..b40c8ed783 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -57,10 +57,10 @@ class QVariant;
class Q_GUI_EXPORT QVector2D
{
public:
- QVector2D();
- QVector2D(float xpos, float ypos);
- explicit QVector2D(const QPoint& point);
- explicit QVector2D(const QPointF& point);
+ Q_DECL_CONSTEXPR QVector2D();
+ Q_DECL_CONSTEXPR QVector2D(float xpos, float ypos);
+ Q_DECL_CONSTEXPR explicit QVector2D(const QPoint& point);
+ Q_DECL_CONSTEXPR explicit QVector2D(const QPointF& point);
#ifndef QT_NO_VECTOR3D
explicit QVector2D(const QVector3D& vector);
#endif
@@ -70,8 +70,8 @@ public:
bool isNull() const;
- float x() const;
- float y() const;
+ Q_DECL_CONSTEXPR float x() const;
+ Q_DECL_CONSTEXPR float y() const;
void setX(float x);
void setY(float y);
@@ -96,17 +96,17 @@ public:
static float dotProduct(const QVector2D& v1, const QVector2D& v2);
- friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
- friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
- friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
- friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
- friend inline const QVector2D operator*(float factor, const QVector2D &vector);
- friend inline const QVector2D operator*(const QVector2D &vector, float factor);
- friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
- friend inline const QVector2D operator-(const QVector2D &vector);
- friend inline const QVector2D operator/(const QVector2D &vector, float divisor);
+ Q_DECL_CONSTEXPR friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
+ Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator*(float factor, const QVector2D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &vector, float factor);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector2D operator/(const QVector2D &vector, float divisor);
- friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
+ Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
#ifndef QT_NO_VECTOR3D
QVector3D toVector3D() const;
@@ -115,8 +115,8 @@ public:
QVector4D toVector4D() const;
#endif
- QPoint toPoint() const;
- QPointF toPointF() const;
+ Q_DECL_CONSTEXPR QPoint toPoint() const;
+ Q_DECL_CONSTEXPR QPointF toPointF() const;
operator QVariant() const;
@@ -129,21 +129,21 @@ private:
Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE);
-inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
-inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), yp(ypos) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), yp(ypos) {}
-inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
-inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
inline bool QVector2D::isNull() const
{
return qIsNull(xp) && qIsNull(yp);
}
-inline float QVector2D::x() const { return xp; }
-inline float QVector2D::y() const { return yp; }
+Q_DECL_CONSTEXPR inline float QVector2D::x() const { return xp; }
+Q_DECL_CONSTEXPR inline float QVector2D::y() const { return yp; }
inline void QVector2D::setX(float aX) { xp = aX; }
inline void QVector2D::setY(float aY) { yp = aY; }
@@ -195,62 +195,62 @@ inline QVector2D &QVector2D::operator/=(float divisor)
return *this;
}
-inline bool operator==(const QVector2D &v1, const QVector2D &v2)
+Q_DECL_CONSTEXPR inline bool operator==(const QVector2D &v1, const QVector2D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp;
}
-inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
+Q_DECL_CONSTEXPR inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
{
return v1.xp != v2.xp || v1.yp != v2.yp;
}
-inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
+Q_DECL_CONSTEXPR inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
{
return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp);
}
-inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
+Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
{
return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp);
}
-inline const QVector2D operator*(float factor, const QVector2D &vector)
+Q_DECL_CONSTEXPR inline const QVector2D operator*(float factor, const QVector2D &vector)
{
return QVector2D(vector.xp * factor, vector.yp * factor);
}
-inline const QVector2D operator*(const QVector2D &vector, float factor)
+Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &vector, float factor)
{
return QVector2D(vector.xp * factor, vector.yp * factor);
}
-inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
+Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
{
return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp);
}
-inline const QVector2D operator-(const QVector2D &vector)
+Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &vector)
{
return QVector2D(-vector.xp, -vector.yp);
}
-inline const QVector2D operator/(const QVector2D &vector, float divisor)
+Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, float divisor)
{
return QVector2D(vector.xp / divisor, vector.yp / divisor);
}
-inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
+Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
}
-inline QPoint QVector2D::toPoint() const
+Q_DECL_CONSTEXPR inline QPoint QVector2D::toPoint() const
{
return QPoint(qRound(xp), qRound(yp));
}
-inline QPointF QVector2D::toPointF() const
+Q_DECL_CONSTEXPR inline QPointF QVector2D::toPointF() const
{
return QPointF(qreal(xp), qreal(yp));
}
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index c880930935..c93ed5d22d 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -57,10 +57,10 @@ class QVector4D;
class Q_GUI_EXPORT QVector3D
{
public:
- QVector3D();
- QVector3D(float xpos, float ypos, float zpos);
- explicit QVector3D(const QPoint& point);
- explicit QVector3D(const QPointF& point);
+ Q_DECL_CONSTEXPR QVector3D();
+ Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos);
+ Q_DECL_CONSTEXPR explicit QVector3D(const QPoint& point);
+ Q_DECL_CONSTEXPR explicit QVector3D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
QVector3D(const QVector2D& vector);
QVector3D(const QVector2D& vector, float zpos);
@@ -71,9 +71,9 @@ public:
bool isNull() const;
- float x() const;
- float y() const;
- float z() const;
+ Q_DECL_CONSTEXPR float x() const;
+ Q_DECL_CONSTEXPR float y() const;
+ Q_DECL_CONSTEXPR float z() const;
void setX(float x);
void setY(float y);
@@ -105,17 +105,17 @@ public:
float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
float distanceToLine(const QVector3D& point, const QVector3D& direction) const;
- friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
- friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
- friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
- friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
- friend inline const QVector3D operator*(float factor, const QVector3D &vector);
- friend inline const QVector3D operator*(const QVector3D &vector, float factor);
- friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
- friend inline const QVector3D operator-(const QVector3D &vector);
- friend inline const QVector3D operator/(const QVector3D &vector, float divisor);
+ Q_DECL_CONSTEXPR friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
+ Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator*(float factor, const QVector3D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator*(const QVector3D &vector, float factor);
+ Q_DECL_CONSTEXPR friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, float divisor);
- friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
+ Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
#ifndef QT_NO_VECTOR2D
QVector2D toVector2D() const;
@@ -124,8 +124,8 @@ public:
QVector4D toVector4D() const;
#endif
- QPoint toPoint() const;
- QPointF toPointF() const;
+ Q_DECL_CONSTEXPR QPoint toPoint() const;
+ Q_DECL_CONSTEXPR QPointF toPointF() const;
operator QVariant() const;
@@ -142,22 +142,22 @@ private:
Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
-inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
-inline QVector3D::QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {}
+Q_DECL_CONSTEXPR inline QVector3D::QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {}
-inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
-inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
inline bool QVector3D::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
}
-inline float QVector3D::x() const { return xp; }
-inline float QVector3D::y() const { return yp; }
-inline float QVector3D::z() const { return zp; }
+Q_DECL_CONSTEXPR inline float QVector3D::x() const { return xp; }
+Q_DECL_CONSTEXPR inline float QVector3D::y() const { return yp; }
+Q_DECL_CONSTEXPR inline float QVector3D::z() const { return zp; }
inline void QVector3D::setX(float aX) { xp = aX; }
inline void QVector3D::setY(float aY) { yp = aY; }
@@ -215,64 +215,64 @@ inline QVector3D &QVector3D::operator/=(float divisor)
return *this;
}
-inline bool operator==(const QVector3D &v1, const QVector3D &v2)
+Q_DECL_CONSTEXPR inline bool operator==(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
}
-inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
+Q_DECL_CONSTEXPR inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
}
-inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
+Q_DECL_CONSTEXPR inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
{
return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp);
}
-inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
+Q_DECL_CONSTEXPR inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
{
return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp);
}
-inline const QVector3D operator*(float factor, const QVector3D &vector)
+Q_DECL_CONSTEXPR inline const QVector3D operator*(float factor, const QVector3D &vector)
{
return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
}
-inline const QVector3D operator*(const QVector3D &vector, float factor)
+Q_DECL_CONSTEXPR inline const QVector3D operator*(const QVector3D &vector, float factor)
{
return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
}
-inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
+Q_DECL_CONSTEXPR inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
{
return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp);
}
-inline const QVector3D operator-(const QVector3D &vector)
+Q_DECL_CONSTEXPR inline const QVector3D operator-(const QVector3D &vector)
{
return QVector3D(-vector.xp, -vector.yp, -vector.zp);
}
-inline const QVector3D operator/(const QVector3D &vector, float divisor)
+Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, float divisor)
{
return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
}
-inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
+Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&
qFuzzyCompare(v1.yp, v2.yp) &&
qFuzzyCompare(v1.zp, v2.zp);
}
-inline QPoint QVector3D::toPoint() const
+Q_DECL_CONSTEXPR inline QPoint QVector3D::toPoint() const
{
return QPoint(qRound(xp), qRound(yp));
}
-inline QPointF QVector3D::toPointF() const
+Q_DECL_CONSTEXPR inline QPointF QVector3D::toPointF() const
{
return QPointF(qreal(xp), qreal(yp));
}
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 810380b805..5e21d0853d 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -57,10 +57,10 @@ class QVector3D;
class Q_GUI_EXPORT QVector4D
{
public:
- QVector4D();
- QVector4D(float xpos, float ypos, float zpos, float wpos);
- explicit QVector4D(const QPoint& point);
- explicit QVector4D(const QPointF& point);
+ Q_DECL_CONSTEXPR QVector4D();
+ Q_DECL_CONSTEXPR QVector4D(float xpos, float ypos, float zpos, float wpos);
+ Q_DECL_CONSTEXPR explicit QVector4D(const QPoint& point);
+ Q_DECL_CONSTEXPR explicit QVector4D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
QVector4D(const QVector2D& vector);
QVector4D(const QVector2D& vector, float zpos, float wpos);
@@ -72,10 +72,10 @@ public:
bool isNull() const;
- float x() const;
- float y() const;
- float z() const;
- float w() const;
+ Q_DECL_CONSTEXPR float x() const;
+ Q_DECL_CONSTEXPR float y() const;
+ Q_DECL_CONSTEXPR float z() const;
+ Q_DECL_CONSTEXPR float w() const;
void setX(float x);
void setY(float y);
@@ -99,17 +99,17 @@ public:
static float dotProduct(const QVector4D& v1, const QVector4D& v2);
- friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
- friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
- friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
- friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
- friend inline const QVector4D operator*(float factor, const QVector4D &vector);
- friend inline const QVector4D operator*(const QVector4D &vector, float factor);
- friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
- friend inline const QVector4D operator-(const QVector4D &vector);
- friend inline const QVector4D operator/(const QVector4D &vector, float divisor);
+ Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
+ Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator*(float factor, const QVector4D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &vector, float factor);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &vector);
+ Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, float divisor);
- friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
+ Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
#ifndef QT_NO_VECTOR2D
QVector2D toVector2D() const;
@@ -120,8 +120,8 @@ public:
QVector3D toVector3DAffine() const;
#endif
- QPoint toPoint() const;
- QPointF toPointF() const;
+ Q_DECL_CONSTEXPR QPoint toPoint() const;
+ Q_DECL_CONSTEXPR QPointF toPointF() const;
operator QVariant() const;
@@ -138,23 +138,23 @@ private:
Q_DECLARE_TYPEINFO(QVector4D, Q_MOVABLE_TYPE);
-inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
-inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
+Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
-inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
-inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
inline bool QVector4D::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
}
-inline float QVector4D::x() const { return xp; }
-inline float QVector4D::y() const { return yp; }
-inline float QVector4D::z() const { return zp; }
-inline float QVector4D::w() const { return wp; }
+Q_DECL_CONSTEXPR inline float QVector4D::x() const { return xp; }
+Q_DECL_CONSTEXPR inline float QVector4D::y() const { return yp; }
+Q_DECL_CONSTEXPR inline float QVector4D::z() const { return zp; }
+Q_DECL_CONSTEXPR inline float QVector4D::w() const { return wp; }
inline void QVector4D::setX(float aX) { xp = aX; }
inline void QVector4D::setY(float aY) { yp = aY; }
@@ -218,52 +218,52 @@ inline QVector4D &QVector4D::operator/=(float divisor)
return *this;
}
-inline bool operator==(const QVector4D &v1, const QVector4D &v2)
+Q_DECL_CONSTEXPR inline bool operator==(const QVector4D &v1, const QVector4D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp;
}
-inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
+Q_DECL_CONSTEXPR inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
{
return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp;
}
-inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
+Q_DECL_CONSTEXPR inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
{
return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp);
}
-inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
+Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
{
return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp);
}
-inline const QVector4D operator*(float factor, const QVector4D &vector)
+Q_DECL_CONSTEXPR inline const QVector4D operator*(float factor, const QVector4D &vector)
{
return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor);
}
-inline const QVector4D operator*(const QVector4D &vector, float factor)
+Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &vector, float factor)
{
return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor);
}
-inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
+Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
{
return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp);
}
-inline const QVector4D operator-(const QVector4D &vector)
+Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &vector)
{
return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp);
}
-inline const QVector4D operator/(const QVector4D &vector, float divisor)
+Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, float divisor)
{
return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor);
}
-inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
+Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&
qFuzzyCompare(v1.yp, v2.yp) &&
@@ -271,12 +271,12 @@ inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
qFuzzyCompare(v1.wp, v2.wp);
}
-inline QPoint QVector4D::toPoint() const
+Q_DECL_CONSTEXPR inline QPoint QVector4D::toPoint() const
{
return QPoint(qRound(xp), qRound(yp));
}
-inline QPointF QVector4D::toPointF() const
+Q_DECL_CONSTEXPR inline QPointF QVector4D::toPointF() const
{
return QPointF(qreal(xp), qreal(yp));
}