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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2018-07-18 16:42:11 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2018-07-27 16:10:45 +0000
commit0bb760260eb055f813247bf9ef06e372cac219d3 (patch)
treeb1d3fe9efcb88696c85bd390a261048f570e07ab /src/gui/opengl/qopenglengineshadermanager.cpp
parente65371caf9d067a28566bfcf361ead445194b955 (diff)
Fix tiling of NPOT textures on GL/ES
The emulation was not working since the vertices are clamped before getting to the fragment shader. So instead just resize the brush if not supported. Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index f66193cb01..b7bac2728a 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -167,7 +167,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core;
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop_core;
+ code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core;
code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core;
code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core;
code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core;
@@ -212,10 +212,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader;
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader;
- if (context->isOpenGLES())
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES;
- else
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop;
+ code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader;
code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader;
code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader;
code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader;