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authorLiang Qi <liang.qi@qt.io>2018-10-25 07:21:05 +0200
committerLiang Qi <liang.qi@qt.io>2018-10-25 07:21:53 +0200
commite28e91ae99b8c3859899e04cc9370534c7c7b86d (patch)
treecca81b1e745be4f25aab78e8e917c2324594e539 /src/gui/opengl/qopenglengineshadermanager.cpp
parent5ea233ca6782eb27adf596515cb66ef3dadc1d5e (diff)
parentebfad73b4e44fe6db8059200da105b4b87888718 (diff)
Merge remote-tracking branch 'origin/5.12' into dev
Conflicts: src/corelib/animation/qpropertyanimation.cpp src/gui/image/qicon.cpp tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp Change-Id: I3698172b7b44ebb487cb38f50fd2c4a9f8a35b21
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index b7bac2728a..1e5a10c99c 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -256,9 +256,13 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
QByteArray fragSource;
// Compile up the simple shader:
+#ifdef Q_OS_WASM
+ vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
+ vertexSource.append(qShaderSnippets[MainVertexShader]);
+#else
vertexSource.append(qShaderSnippets[MainVertexShader]);
vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
-
+#endif
fragSource.append(qShaderSnippets[MainFragmentShader]);
fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
@@ -384,9 +388,13 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO
fragSource.append(qShaderSnippets[prog.maskFragShader]);
QByteArray vertexSource;
+#ifdef Q_OS_WASM
+ vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
+ vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
+#else
vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
-
+#endif
QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram);
CachedShader shaderCache(fragSource, vertexSource);