diff options
author | Liang Qi <liang.qi@qt.io> | 2018-10-25 07:21:05 +0200 |
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committer | Liang Qi <liang.qi@qt.io> | 2018-10-25 07:21:53 +0200 |
commit | e28e91ae99b8c3859899e04cc9370534c7c7b86d (patch) | |
tree | cca81b1e745be4f25aab78e8e917c2324594e539 /src/gui/opengl/qopenglengineshadermanager.cpp | |
parent | 5ea233ca6782eb27adf596515cb66ef3dadc1d5e (diff) | |
parent | ebfad73b4e44fe6db8059200da105b4b87888718 (diff) |
Merge remote-tracking branch 'origin/5.12' into dev
Conflicts:
src/corelib/animation/qpropertyanimation.cpp
src/gui/image/qicon.cpp
tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp
Change-Id: I3698172b7b44ebb487cb38f50fd2c4a9f8a35b21
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r-- | src/gui/opengl/qopenglengineshadermanager.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp index b7bac2728a..1e5a10c99c 100644 --- a/src/gui/opengl/qopenglengineshadermanager.cpp +++ b/src/gui/opengl/qopenglengineshadermanager.cpp @@ -256,9 +256,13 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) QByteArray fragSource; // Compile up the simple shader: +#ifdef Q_OS_WASM + vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); + vertexSource.append(qShaderSnippets[MainVertexShader]); +#else vertexSource.append(qShaderSnippets[MainVertexShader]); vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); - +#endif fragSource.append(qShaderSnippets[MainFragmentShader]); fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); @@ -384,9 +388,13 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO fragSource.append(qShaderSnippets[prog.maskFragShader]); QByteArray vertexSource; +#ifdef Q_OS_WASM + vertexSource.append(qShaderSnippets[prog.positionVertexShader]); + vertexSource.append(qShaderSnippets[prog.mainVertexShader]); +#else vertexSource.append(qShaderSnippets[prog.mainVertexShader]); vertexSource.append(qShaderSnippets[prog.positionVertexShader]); - +#endif QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram); CachedShader shaderCache(fragSource, vertexSource); |