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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2018-07-18 16:42:11 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2018-07-27 16:10:45 +0000
commit0bb760260eb055f813247bf9ef06e372cac219d3 (patch)
treeb1d3fe9efcb88696c85bd390a261048f570e07ab /src/gui/opengl/qopenglengineshadersource_p.h
parente65371caf9d067a28566bfcf361ead445194b955 (diff)
Fix tiling of NPOT textures on GL/ES
The emulation was not working since the vertices are clamped before getting to the fragment shader. So instead just resize the brush if not supported. Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadersource_p.h')
-rw-r--r--src/gui/opengl/qopenglengineshadersource_p.h14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/gui/opengl/qopenglengineshadersource_p.h b/src/gui/opengl/qopenglengineshadersource_p.h
index 5d9ee8110b..3ac599b6c2 100644
--- a/src/gui/opengl/qopenglengineshadersource_p.h
+++ b/src/gui/opengl/qopenglengineshadersource_p.h
@@ -303,17 +303,7 @@ static const char* const qopenglslPositionWithTextureBrushVertexShader = "\n\
static const char* const qopenglslAffinePositionWithTextureBrushVertexShader
= qopenglslPositionWithTextureBrushVertexShader;
-// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
-// we emulate GL_REPEAT by only taking the fractional part of the texture coords.
-// TODO: Special case POT textures which don't need this emulation
-static const char* const qopenglslTextureBrushSrcFragmentShader_ES = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() { \n\
- return texture2D(brushTexture, fract(brushTextureCoords)); \n\
- }\n";
-
-static const char* const qopenglslTextureBrushSrcFragmentShader_desktop = "\n\
+static const char* const qopenglslTextureBrushSrcFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() \n\
@@ -795,7 +785,7 @@ static const char* const qopenglslPositionWithTextureBrushVertexShader_core = "\
static const char* const qopenglslAffinePositionWithTextureBrushVertexShader_core
= qopenglslPositionWithTextureBrushVertexShader_core;
-static const char* const qopenglslTextureBrushSrcFragmentShader_desktop_core = "\n\
+static const char* const qopenglslTextureBrushSrcFragmentShader_core = "\n\
in vec2 brushTextureCoords; \n\
uniform sampler2D brushTexture; \n\
vec4 srcPixel() \n\