diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-11-22 14:46:58 +0100 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-12-06 12:13:20 +0100 |
commit | ece0c0a5e7e0b18beb58ccd868bde54c7be64f78 (patch) | |
tree | fa4a0fdbda040d24f1a2d07a320635c76980f431 /src/gui/opengl/qopenglframebufferobject.cpp | |
parent | b19220d17fa66de5ded41690ffff263ee2af5c63 (diff) |
Tidy nullptr usage
Move away from using 0 as pointer literal.
Done using clang-tidy. This is not complete as
run-clang-tidy can't handle all of qtbase in one go.
Change-Id: I1076a21f32aac0dab078af6f175f7508145eece0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
-rw-r--r-- | src/gui/opengl/qopenglframebufferobject.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp index bb0dbdc9bd..d7a6d32218 100644 --- a/src/gui/opengl/qopenglframebufferobject.cpp +++ b/src/gui/opengl/qopenglframebufferobject.cpp @@ -551,7 +551,7 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx) pixelType = GL_UNSIGNED_SHORT; funcs.glTexImage2D(target, 0, color.internalFormat, color.size.width(), color.size.height(), 0, - GL_RGBA, pixelType, NULL); + GL_RGBA, pixelType, nullptr); if (format.mipmap()) { int width = color.size.width(); int height = color.size.height(); @@ -561,7 +561,7 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx) height = qMax(1, height >> 1); ++level; funcs.glTexImage2D(target, level, color.internalFormat, width, height, 0, - GL_RGBA, pixelType, NULL); + GL_RGBA, pixelType, nullptr); } } funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + idx, @@ -640,8 +640,8 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext stencil_buffer_guard->free(); } - depth_buffer_guard = 0; - stencil_buffer_guard = 0; + depth_buffer_guard = nullptr; + stencil_buffer_guard = nullptr; GLuint depth_buffer = 0; GLuint stencil_buffer = 0; @@ -1284,7 +1284,7 @@ GLuint QOpenGLFramebufferObject::takeTexture(int colorAttachmentIndex) id = guard ? guard->id() : 0; // Do not call free() on texture_guard, just null it out. // This way the texture will not be deleted when the guard is destroyed. - guard = 0; + guard = nullptr; } return id; } @@ -1564,7 +1564,7 @@ bool QOpenGLFramebufferObject::bindDefault() qWarning("QOpenGLFramebufferObject::bindDefault() called without current context."); #endif - return ctx != 0; + return ctx != nullptr; } /*! |