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authorJohan Klokkhammer Helsing <johan.helsing@qt.io>2020-01-22 17:01:30 +0100
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2020-04-16 07:14:51 +0200
commit73f3f501f331444b3f188b21db7265f723e4f383 (patch)
tree06eb8f50e1cbb71579210c678089e169cacb4977 /src/gui/opengl/qopenglfunctions_1_4.h
parentca635c659c9d3d7418779a48b70b471abe25c577 (diff)
Move versioned OpenGL functions from QtGui to QtOpenGL
The context—which lives in QtGui—now knows nothing about versioned functions. This changes the public API for getting version functions for a context. [ChangeLog][QtGui][OpenGL] QOpenGLContext::versionFunctions() has been removed. QOpenGLVersionFunctionsFactory::get() from the QtOpenGL module should be used instead. Previously one would call context->versionFunctions<QOpenGLFunctions_4_0_Core>(); Which now becomes QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_0_Core>(context); The rest of the API should be identical. Since glgen no longer compiles, and the links to its input (gl.spec and gl.tm) are dead, I've edited the previously generated files manually. If glgen is fixed, it should be quite easy to make it generate the new way. Task-number: QTBUG-74409 Change-Id: I800527e0af16a79005b276eeb74417770193c62f Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_1_4.h')
-rw-r--r--src/gui/opengl/qopenglfunctions_1_4.h2923
1 files changed, 0 insertions, 2923 deletions
diff --git a/src/gui/opengl/qopenglfunctions_1_4.h b/src/gui/opengl/qopenglfunctions_1_4.h
deleted file mode 100644
index 1f3f5a9c0a..0000000000
--- a/src/gui/opengl/qopenglfunctions_1_4.h
+++ /dev/null
@@ -1,2923 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-**
-** This file was generated by glgen version 0.1
-** Command line was: glgen
-**
-** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
-**
-** This is an auto-generated file.
-** Do not edit! All changes made to it will be lost.
-**
-****************************************************************************/
-
-#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
-#define QOPENGLVERSIONFUNCTIONS_1_4_H
-
-#include <QtGui/qtguiglobal.h>
-
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-
-#include <QtGui/QOpenGLVersionFunctions>
-#include <QtGui/qopenglcontext.h>
-
-QT_BEGIN_NAMESPACE
-
-class Q_GUI_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
-{
-public:
- QOpenGLFunctions_1_4();
- ~QOpenGLFunctions_1_4();
-
- bool initializeOpenGLFunctions() override;
-
- // OpenGL 1.0 core functions
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glDepthRange(GLdouble nearVal, GLdouble farVal);
- GLboolean glIsEnabled(GLenum cap);
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- const GLubyte * glGetString(GLenum name);
- void glGetIntegerv(GLenum pname, GLint *params);
- void glGetFloatv(GLenum pname, GLfloat *params);
- GLenum glGetError();
- void glGetDoublev(GLenum pname, GLdouble *params);
- void glGetBooleanv(GLenum pname, GLboolean *params);
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void glReadBuffer(GLenum mode);
- void glPixelStorei(GLenum pname, GLint param);
- void glPixelStoref(GLenum pname, GLfloat param);
- void glDepthFunc(GLenum func);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glLogicOp(GLenum opcode);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glFlush();
- void glFinish();
- void glEnable(GLenum cap);
- void glDisable(GLenum cap);
- void glDepthMask(GLboolean flag);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glStencilMask(GLuint mask);
- void glClearDepth(GLdouble depth);
- void glClearStencil(GLint s);
- void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glClear(GLbitfield mask);
- void glDrawBuffer(GLenum mode);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glPolygonMode(GLenum face, GLenum mode);
- void glPointSize(GLfloat size);
- void glLineWidth(GLfloat width);
- void glHint(GLenum target, GLenum mode);
- void glFrontFace(GLenum mode);
- void glCullFace(GLenum mode);
-
- // OpenGL 1.1 core functions
- void glIndexubv(const GLubyte *c);
- void glIndexub(GLubyte c);
- GLboolean glIsTexture(GLuint texture);
- void glGenTextures(GLsizei n, GLuint *textures);
- void glDeleteTextures(GLsizei n, const GLuint *textures);
- void glBindTexture(GLenum target, GLuint texture);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glGetPointerv(GLenum pname, GLvoid* *params);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-
- // OpenGL 1.2 core functions
- void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
- void glBlendEquation(GLenum mode);
- void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-
- // OpenGL 1.3 core functions
- void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
- void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
- void glSampleCoverage(GLfloat value, GLboolean invert);
- void glActiveTexture(GLenum texture);
-
- // OpenGL 1.4 core functions
- void glPointParameteriv(GLenum pname, const GLint *params);
- void glPointParameteri(GLenum pname, GLint param);
- void glPointParameterfv(GLenum pname, const GLfloat *params);
- void glPointParameterf(GLenum pname, GLfloat param);
- void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
- void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
- void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
- // OpenGL 1.0 deprecated functions
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- void glTranslated(GLdouble x, GLdouble y, GLdouble z);
- void glScalef(GLfloat x, GLfloat y, GLfloat z);
- void glScaled(GLdouble x, GLdouble y, GLdouble z);
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- void glPushMatrix();
- void glPopMatrix();
- void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- void glMultMatrixd(const GLdouble *m);
- void glMultMatrixf(const GLfloat *m);
- void glMatrixMode(GLenum mode);
- void glLoadMatrixd(const GLdouble *m);
- void glLoadMatrixf(const GLfloat *m);
- void glLoadIdentity();
- void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLboolean glIsList(GLuint list);
- void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
- void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
- void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
- void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
- void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetPolygonStipple(GLubyte *mask);
- void glGetPixelMapusv(GLenum map, GLushort *values);
- void glGetPixelMapuiv(GLenum map, GLuint *values);
- void glGetPixelMapfv(GLenum map, GLfloat *values);
- void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
- void glGetMapiv(GLenum target, GLenum query, GLint *v);
- void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
- void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
- void glGetLightiv(GLenum light, GLenum pname, GLint *params);
- void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
- void glGetClipPlane(GLenum plane, GLdouble *equation);
- void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
- void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
- void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
- void glPixelTransferi(GLenum pname, GLint param);
- void glPixelTransferf(GLenum pname, GLfloat param);
- void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
- void glAlphaFunc(GLenum func, GLfloat ref);
- void glEvalPoint2(GLint i, GLint j);
- void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- void glEvalPoint1(GLint i);
- void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
- void glEvalCoord2fv(const GLfloat *u);
- void glEvalCoord2f(GLfloat u, GLfloat v);
- void glEvalCoord2dv(const GLdouble *u);
- void glEvalCoord2d(GLdouble u, GLdouble v);
- void glEvalCoord1fv(const GLfloat *u);
- void glEvalCoord1f(GLfloat u);
- void glEvalCoord1dv(const GLdouble *u);
- void glEvalCoord1d(GLdouble u);
- void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
- void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
- void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- void glPushAttrib(GLbitfield mask);
- void glPopAttrib();
- void glAccum(GLenum op, GLfloat value);
- void glIndexMask(GLuint mask);
- void glClearIndex(GLfloat c);
- void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glPushName(GLuint name);
- void glPopName();
- void glPassThrough(GLfloat token);
- void glLoadName(GLuint name);
- void glInitNames();
- GLint glRenderMode(GLenum mode);
- void glSelectBuffer(GLsizei size, GLuint *buffer);
- void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
- void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
- void glTexGeni(GLenum coord, GLenum pname, GLint param);
- void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
- void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
- void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
- void glTexGend(GLenum coord, GLenum pname, GLdouble param);
- void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
- void glTexEnvi(GLenum target, GLenum pname, GLint param);
- void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- void glShadeModel(GLenum mode);
- void glPolygonStipple(const GLubyte *mask);
- void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
- void glMateriali(GLenum face, GLenum pname, GLint param);
- void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
- void glMaterialf(GLenum face, GLenum pname, GLfloat param);
- void glLineStipple(GLint factor, GLushort pattern);
- void glLightModeliv(GLenum pname, const GLint *params);
- void glLightModeli(GLenum pname, GLint param);
- void glLightModelfv(GLenum pname, const GLfloat *params);
- void glLightModelf(GLenum pname, GLfloat param);
- void glLightiv(GLenum light, GLenum pname, const GLint *params);
- void glLighti(GLenum light, GLenum pname, GLint param);
- void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
- void glLightf(GLenum light, GLenum pname, GLfloat param);
- void glFogiv(GLenum pname, const GLint *params);
- void glFogi(GLenum pname, GLint param);
- void glFogfv(GLenum pname, const GLfloat *params);
- void glFogf(GLenum pname, GLfloat param);
- void glColorMaterial(GLenum face, GLenum mode);
- void glClipPlane(GLenum plane, const GLdouble *equation);
- void glVertex4sv(const GLshort *v);
- void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
- void glVertex4iv(const GLint *v);
- void glVertex4i(GLint x, GLint y, GLint z, GLint w);
- void glVertex4fv(const GLfloat *v);
- void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertex4dv(const GLdouble *v);
- void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glVertex3sv(const GLshort *v);
- void glVertex3s(GLshort x, GLshort y, GLshort z);
- void glVertex3iv(const GLint *v);
- void glVertex3i(GLint x, GLint y, GLint z);
- void glVertex3fv(const GLfloat *v);
- void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- void glVertex3dv(const GLdouble *v);
- void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
- void glVertex2sv(const GLshort *v);
- void glVertex2s(GLshort x, GLshort y);
- void glVertex2iv(const GLint *v);
- void glVertex2i(GLint x, GLint y);
- void glVertex2fv(const GLfloat *v);
- void glVertex2f(GLfloat x, GLfloat y);
- void glVertex2dv(const GLdouble *v);
- void glVertex2d(GLdouble x, GLdouble y);
- void glTexCoord4sv(const GLshort *v);
- void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
- void glTexCoord4iv(const GLint *v);
- void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
- void glTexCoord4fv(const GLfloat *v);
- void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glTexCoord4dv(const GLdouble *v);
- void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void glTexCoord3sv(const GLshort *v);
- void glTexCoord3s(GLshort s, GLshort t, GLshort r);
- void glTexCoord3iv(const GLint *v);
- void glTexCoord3i(GLint s, GLint t, GLint r);
- void glTexCoord3fv(const GLfloat *v);
- void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
- void glTexCoord3dv(const GLdouble *v);
- void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
- void glTexCoord2sv(const GLshort *v);
- void glTexCoord2s(GLshort s, GLshort t);
- void glTexCoord2iv(const GLint *v);
- void glTexCoord2i(GLint s, GLint t);
- void glTexCoord2fv(const GLfloat *v);
- void glTexCoord2f(GLfloat s, GLfloat t);
- void glTexCoord2dv(const GLdouble *v);
- void glTexCoord2d(GLdouble s, GLdouble t);
- void glTexCoord1sv(const GLshort *v);
- void glTexCoord1s(GLshort s);
- void glTexCoord1iv(const GLint *v);
- void glTexCoord1i(GLint s);
- void glTexCoord1fv(const GLfloat *v);
- void glTexCoord1f(GLfloat s);
- void glTexCoord1dv(const GLdouble *v);
- void glTexCoord1d(GLdouble s);
- void glRectsv(const GLshort *v1, const GLshort *v2);
- void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- void glRectiv(const GLint *v1, const GLint *v2);
- void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
- void glRectfv(const GLfloat *v1, const GLfloat *v2);
- void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- void glRectdv(const GLdouble *v1, const GLdouble *v2);
- void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- void glRasterPos4sv(const GLshort *v);
- void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
- void glRasterPos4iv(const GLint *v);
- void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
- void glRasterPos4fv(const GLfloat *v);
- void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glRasterPos4dv(const GLdouble *v);
- void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void glRasterPos3sv(const GLshort *v);
- void glRasterPos3s(GLshort x, GLshort y, GLshort z);
- void glRasterPos3iv(const GLint *v);
- void glRasterPos3i(GLint x, GLint y, GLint z);
- void glRasterPos3fv(const GLfloat *v);
- void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
- void glRasterPos3dv(const GLdouble *v);
- void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
- void glRasterPos2sv(const GLshort *v);
- void glRasterPos2s(GLshort x, GLshort y);
- void glRasterPos2iv(const GLint *v);
- void glRasterPos2i(GLint x, GLint y);
- void glRasterPos2fv(const GLfloat *v);
- void glRasterPos2f(GLfloat x, GLfloat y);
- void glRasterPos2dv(const GLdouble *v);
- void glRasterPos2d(GLdouble x, GLdouble y);
- void glNormal3sv(const GLshort *v);
- void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
- void glNormal3iv(const GLint *v);
- void glNormal3i(GLint nx, GLint ny, GLint nz);
- void glNormal3fv(const GLfloat *v);
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- void glNormal3dv(const GLdouble *v);
- void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
- void glNormal3bv(const GLbyte *v);
- void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
- void glIndexsv(const GLshort *c);
- void glIndexs(GLshort c);
- void glIndexiv(const GLint *c);
- void glIndexi(GLint c);
- void glIndexfv(const GLfloat *c);
- void glIndexf(GLfloat c);
- void glIndexdv(const GLdouble *c);
- void glIndexd(GLdouble c);
- void glEnd();
- void glEdgeFlagv(const GLboolean *flag);
- void glEdgeFlag(GLboolean flag);
- void glColor4usv(const GLushort *v);
- void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
- void glColor4uiv(const GLuint *v);
- void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
- void glColor4ubv(const GLubyte *v);
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- void glColor4sv(const GLshort *v);
- void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
- void glColor4iv(const GLint *v);
- void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
- void glColor4fv(const GLfloat *v);
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glColor4dv(const GLdouble *v);
- void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- void glColor4bv(const GLbyte *v);
- void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- void glColor3usv(const GLushort *v);
- void glColor3us(GLushort red, GLushort green, GLushort blue);
- void glColor3uiv(const GLuint *v);
- void glColor3ui(GLuint red, GLuint green, GLuint blue);
- void glColor3ubv(const GLubyte *v);
- void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
- void glColor3sv(const GLshort *v);
- void glColor3s(GLshort red, GLshort green, GLshort blue);
- void glColor3iv(const GLint *v);
- void glColor3i(GLint red, GLint green, GLint blue);
- void glColor3fv(const GLfloat *v);
- void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
- void glColor3dv(const GLdouble *v);
- void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
- void glColor3bv(const GLbyte *v);
- void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
- void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- void glBegin(GLenum mode);
- void glListBase(GLuint base);
- GLuint glGenLists(GLsizei range);
- void glDeleteLists(GLuint list, GLsizei range);
- void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
- void glCallList(GLuint list);
- void glEndList();
- void glNewList(GLuint list, GLenum mode);
-
- // OpenGL 1.1 deprecated functions
- void glPushClientAttrib(GLbitfield mask);
- void glPopClientAttrib();
- void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
- GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
- void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
- void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
- void glEnableClientState(GLenum array);
- void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
- void glDisableClientState(GLenum array);
- void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glArrayElement(GLint i);
-
- // OpenGL 1.2 deprecated functions
- void glResetMinmax(GLenum target);
- void glResetHistogram(GLenum target);
- void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
- void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
- void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
- void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
- void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
- void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
- void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
- void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
- void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
- void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
- void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
- void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
- void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
- void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-
- // OpenGL 1.3 deprecated functions
- void glMultTransposeMatrixd(const GLdouble *m);
- void glMultTransposeMatrixf(const GLfloat *m);
- void glLoadTransposeMatrixd(const GLdouble *m);
- void glLoadTransposeMatrixf(const GLfloat *m);
- void glMultiTexCoord4sv(GLenum target, const GLshort *v);
- void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- void glMultiTexCoord4iv(GLenum target, const GLint *v);
- void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
- void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
- void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
- void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void glMultiTexCoord3sv(GLenum target, const GLshort *v);
- void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
- void glMultiTexCoord3iv(GLenum target, const GLint *v);
- void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
- void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
- void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
- void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
- void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- void glMultiTexCoord2sv(GLenum target, const GLshort *v);
- void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
- void glMultiTexCoord2iv(GLenum target, const GLint *v);
- void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
- void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
- void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
- void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
- void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
- void glMultiTexCoord1sv(GLenum target, const GLshort *v);
- void glMultiTexCoord1s(GLenum target, GLshort s);
- void glMultiTexCoord1iv(GLenum target, const GLint *v);
- void glMultiTexCoord1i(GLenum target, GLint s);
- void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
- void glMultiTexCoord1f(GLenum target, GLfloat s);
- void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
- void glMultiTexCoord1d(GLenum target, GLdouble s);
- void glClientActiveTexture(GLenum texture);
-
- // OpenGL 1.4 deprecated functions
- void glWindowPos3sv(const GLshort *v);
- void glWindowPos3s(GLshort x, GLshort y, GLshort z);
- void glWindowPos3iv(const GLint *v);
- void glWindowPos3i(GLint x, GLint y, GLint z);
- void glWindowPos3fv(const GLfloat *v);
- void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
- void glWindowPos3dv(const GLdouble *v);
- void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
- void glWindowPos2sv(const GLshort *v);
- void glWindowPos2s(GLshort x, GLshort y);
- void glWindowPos2iv(const GLint *v);
- void glWindowPos2i(GLint x, GLint y);
- void glWindowPos2fv(const GLfloat *v);
- void glWindowPos2f(GLfloat x, GLfloat y);
- void glWindowPos2dv(const GLdouble *v);
- void glWindowPos2d(GLdouble x, GLdouble y);
- void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glSecondaryColor3usv(const GLushort *v);
- void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
- void glSecondaryColor3uiv(const GLuint *v);
- void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
- void glSecondaryColor3ubv(const GLubyte *v);
- void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
- void glSecondaryColor3sv(const GLshort *v);
- void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
- void glSecondaryColor3iv(const GLint *v);
- void glSecondaryColor3i(GLint red, GLint green, GLint blue);
- void glSecondaryColor3fv(const GLfloat *v);
- void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
- void glSecondaryColor3dv(const GLdouble *v);
- void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
- void glSecondaryColor3bv(const GLbyte *v);
- void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
- void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
- void glFogCoorddv(const GLdouble *coord);
- void glFogCoordd(GLdouble coord);
- void glFogCoordfv(const GLfloat *coord);
- void glFogCoordf(GLfloat coord);
-
-private:
- friend class QOpenGLContext;
-
- static bool isContextCompatible(QOpenGLContext *context);
- static QOpenGLVersionProfile versionProfile();
-
- QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
- QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
- QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
- QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
- QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
- QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
- QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
- QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
- QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
- QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
-};
-
-// OpenGL 1.0 core functions
-inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_0_Core->f.Viewport(x, y, width, height);
-}
-
-inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
-{
- d_1_0_Core->f.DepthRange(nearVal, farVal);
-}
-
-inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
-{
- return d_1_0_Core->f.IsEnabled(cap);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetTexParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetTexParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
-{
- d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
-}
-
-inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
-{
- return d_1_0_Core->f.GetString(name);
-}
-
-inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetIntegerv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetFloatv(pname, params);
-}
-
-inline GLenum QOpenGLFunctions_1_4::glGetError()
-{
- return d_1_0_Core->f.GetError();
-}
-
-inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
-{
- d_1_0_Core->f.GetDoublev(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
-{
- d_1_0_Core->f.GetBooleanv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-{
- d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
-{
- d_1_0_Core->f.ReadBuffer(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
-{
- d_1_0_Core->f.PixelStorei(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
-{
- d_1_0_Core->f.PixelStoref(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
-{
- d_1_0_Core->f.DepthFunc(func);
-}
-
-inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- d_1_0_Core->f.StencilOp(fail, zfail, zpass);
-}
-
-inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- d_1_0_Core->f.StencilFunc(func, ref, mask);
-}
-
-inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
-{
- d_1_0_Core->f.LogicOp(opcode);
-}
-
-inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- d_1_0_Core->f.BlendFunc(sfactor, dfactor);
-}
-
-inline void QOpenGLFunctions_1_4::glFlush()
-{
- d_1_0_Core->f.Flush();
-}
-
-inline void QOpenGLFunctions_1_4::glFinish()
-{
- d_1_0_Core->f.Finish();
-}
-
-inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
-{
- d_1_0_Core->f.Enable(cap);
-}
-
-inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
-{
- d_1_0_Core->f.Disable(cap);
-}
-
-inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
-{
- d_1_0_Core->f.DepthMask(flag);
-}
-
-inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- d_1_0_Core->f.ColorMask(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
-{
- d_1_0_Core->f.StencilMask(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
-{
- d_1_0_Core->f.ClearDepth(depth);
-}
-
-inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
-{
- d_1_0_Core->f.ClearStencil(s);
-}
-
-inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_0_Core->f.ClearColor(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
-{
- d_1_0_Core->f.Clear(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
-{
- d_1_0_Core->f.DrawBuffer(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- d_1_0_Core->f.TexParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- d_1_0_Core->f.TexParameteri(target, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- d_1_0_Core->f.TexParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- d_1_0_Core->f.TexParameterf(target, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_0_Core->f.Scissor(x, y, width, height);
-}
-
-inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
-{
- d_1_0_Core->f.PolygonMode(face, mode);
-}
-
-inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
-{
- d_1_0_Core->f.PointSize(size);
-}
-
-inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
-{
- d_1_0_Core->f.LineWidth(width);
-}
-
-inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
-{
- d_1_0_Core->f.Hint(target, mode);
-}
-
-inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
-{
- d_1_0_Core->f.FrontFace(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
-{
- d_1_0_Core->f.CullFace(mode);
-}
-
-
-// OpenGL 1.1 core functions
-inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
-{
- d_1_1_Deprecated->f.Indexubv(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
-{
- d_1_1_Deprecated->f.Indexub(c);
-}
-
-inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
-{
- return d_1_1_Core->f.IsTexture(texture);
-}
-
-inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
-{
- d_1_1_Core->f.GenTextures(n, textures);
-}
-
-inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- d_1_1_Core->f.DeleteTextures(n, textures);
-}
-
-inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
-{
- d_1_1_Core->f.BindTexture(target, texture);
-}
-
-inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
-}
-
-inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
-{
- d_1_1_Core->f.PolygonOffset(factor, units);
-}
-
-inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
-{
- d_1_1_Deprecated->f.GetPointerv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
- d_1_1_Core->f.DrawElements(mode, count, type, indices);
-}
-
-inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- d_1_1_Core->f.DrawArrays(mode, first, count);
-}
-
-
-// OpenGL 1.2 core functions
-inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
-{
- d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
-}
-
-inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
-{
- d_1_2_Core->f.BlendEquation(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_2_Core->f.BlendColor(red, green, blue, alpha);
-}
-
-
-// OpenGL 1.3 core functions
-inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
-{
- d_1_3_Core->f.GetCompressedTexImage(target, level, img);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
-{
- d_1_3_Core->f.SampleCoverage(value, invert);
-}
-
-inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
-{
- d_1_3_Core->f.ActiveTexture(texture);
-}
-
-
-// OpenGL 1.4 core functions
-inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
-{
- d_1_4_Core->f.PointParameteriv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
-{
- d_1_4_Core->f.PointParameteri(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
-{
- d_1_4_Core->f.PointParameterfv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
-{
- d_1_4_Core->f.PointParameterf(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
-{
- d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
-{
- d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
-}
-
-inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-
-// OpenGL 1.0 deprecated functions
-inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_0_Deprecated->f.Translatef(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_0_Deprecated->f.Translated(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_0_Deprecated->f.Scalef(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_0_Deprecated->f.Scaled(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_0_Deprecated->f.Rotated(angle, x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glPushMatrix()
-{
- d_1_0_Deprecated->f.PushMatrix();
-}
-
-inline void QOpenGLFunctions_1_4::glPopMatrix()
-{
- d_1_0_Deprecated->f.PopMatrix();
-}
-
-inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
-}
-
-inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
-{
- d_1_0_Deprecated->f.MultMatrixd(m);
-}
-
-inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
-{
- d_1_0_Deprecated->f.MultMatrixf(m);
-}
-
-inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
-{
- d_1_0_Deprecated->f.MatrixMode(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
-{
- d_1_0_Deprecated->f.LoadMatrixd(m);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
-{
- d_1_0_Deprecated->f.LoadMatrixf(m);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadIdentity()
-{
- d_1_0_Deprecated->f.LoadIdentity();
-}
-
-inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
-}
-
-inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
-{
- return d_1_0_Deprecated->f.IsList(list);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
- d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
- d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
-{
- d_1_0_Deprecated->f.GetPolygonStipple(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
-{
- d_1_0_Deprecated->f.GetPixelMapusv(map, values);
-}
-
-inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
-{
- d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
-}
-
-inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
-{
- d_1_0_Deprecated->f.GetPixelMapfv(map, values);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
-{
- d_1_0_Deprecated->f.GetMapiv(target, query, v);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
-{
- d_1_0_Deprecated->f.GetMapfv(target, query, v);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
-{
- d_1_0_Deprecated->f.GetMapdv(target, query, v);
-}
-
-inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- d_1_0_Deprecated->f.GetLightiv(light, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- d_1_0_Deprecated->f.GetLightfv(light, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
-{
- d_1_0_Deprecated->f.GetClipPlane(plane, equation);
-}
-
-inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
-{
- d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
-{
- d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.PixelTransferi(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.PixelTransferf(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
-}
-
-inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
-{
- d_1_0_Deprecated->f.AlphaFunc(func, ref);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
-{
- d_1_0_Deprecated->f.EvalPoint2(i, j);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
-{
- d_1_0_Deprecated->f.EvalPoint1(i);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
-{
- d_1_0_Deprecated->f.EvalCoord2fv(u);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
-{
- d_1_0_Deprecated->f.EvalCoord2f(u, v);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
-{
- d_1_0_Deprecated->f.EvalCoord2dv(u);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
-{
- d_1_0_Deprecated->f.EvalCoord2d(u, v);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
-{
- d_1_0_Deprecated->f.EvalCoord1fv(u);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
-{
- d_1_0_Deprecated->f.EvalCoord1f(u);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
-{
- d_1_0_Deprecated->f.EvalCoord1dv(u);
-}
-
-inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
-{
- d_1_0_Deprecated->f.EvalCoord1d(u);
-}
-
-inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
-}
-
-inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
-}
-
-inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
-{
- d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
-{
- d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
-{
- d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
-}
-
-inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
-{
- d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
-}
-
-inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
-{
- d_1_0_Deprecated->f.PushAttrib(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glPopAttrib()
-{
- d_1_0_Deprecated->f.PopAttrib();
-}
-
-inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
-{
- d_1_0_Deprecated->f.Accum(op, value);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
-{
- d_1_0_Deprecated->f.IndexMask(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
-{
- d_1_0_Deprecated->f.ClearIndex(c);
-}
-
-inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
-{
- d_1_0_Deprecated->f.PushName(name);
-}
-
-inline void QOpenGLFunctions_1_4::glPopName()
-{
- d_1_0_Deprecated->f.PopName();
-}
-
-inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
-{
- d_1_0_Deprecated->f.PassThrough(token);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
-{
- d_1_0_Deprecated->f.LoadName(name);
-}
-
-inline void QOpenGLFunctions_1_4::glInitNames()
-{
- d_1_0_Deprecated->f.InitNames();
-}
-
-inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
-{
- return d_1_0_Deprecated->f.RenderMode(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
-{
- d_1_0_Deprecated->f.SelectBuffer(size, buffer);
-}
-
-inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
-{
- d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.TexGeni(coord, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.TexGenf(coord, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- d_1_0_Deprecated->f.TexGendv(coord, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- d_1_0_Deprecated->f.TexGend(coord, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.TexEnviv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.TexEnvi(target, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.TexEnvf(target, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
-{
- d_1_0_Deprecated->f.ShadeModel(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
-{
- d_1_0_Deprecated->f.PolygonStipple(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.Materialiv(face, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.Materiali(face, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.Materialfv(face, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.Materialf(face, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
-{
- d_1_0_Deprecated->f.LineStipple(factor, pattern);
-}
-
-inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.LightModeliv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.LightModeli(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.LightModelfv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.LightModelf(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.Lightiv(light, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.Lighti(light, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.Lightfv(light, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.Lightf(light, pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
-{
- d_1_0_Deprecated->f.Fogiv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
-{
- d_1_0_Deprecated->f.Fogi(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
-{
- d_1_0_Deprecated->f.Fogfv(pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
-{
- d_1_0_Deprecated->f.Fogf(pname, param);
-}
-
-inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
-{
- d_1_0_Deprecated->f.ColorMaterial(face, mode);
-}
-
-inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
-{
- d_1_0_Deprecated->f.ClipPlane(plane, equation);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Vertex4sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Vertex4iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
-{
- d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Vertex4fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Vertex4dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Vertex3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
-{
- d_1_0_Deprecated->f.Vertex3s(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Vertex3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
-{
- d_1_0_Deprecated->f.Vertex3i(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Vertex3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_0_Deprecated->f.Vertex3f(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Vertex3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_0_Deprecated->f.Vertex3d(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Vertex2sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
-{
- d_1_0_Deprecated->f.Vertex2s(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Vertex2iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
-{
- d_1_0_Deprecated->f.Vertex2i(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Vertex2fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
-{
- d_1_0_Deprecated->f.Vertex2f(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Vertex2dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
-{
- d_1_0_Deprecated->f.Vertex2d(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.TexCoord4sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
-{
- d_1_0_Deprecated->f.TexCoord4iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
-{
- d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.TexCoord4fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.TexCoord4dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.TexCoord3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
-{
- d_1_0_Deprecated->f.TexCoord3s(s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
-{
- d_1_0_Deprecated->f.TexCoord3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
-{
- d_1_0_Deprecated->f.TexCoord3i(s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.TexCoord3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
-{
- d_1_0_Deprecated->f.TexCoord3f(s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.TexCoord3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
-{
- d_1_0_Deprecated->f.TexCoord3d(s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.TexCoord2sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
-{
- d_1_0_Deprecated->f.TexCoord2s(s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
-{
- d_1_0_Deprecated->f.TexCoord2iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
-{
- d_1_0_Deprecated->f.TexCoord2i(s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.TexCoord2fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
-{
- d_1_0_Deprecated->f.TexCoord2f(s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.TexCoord2dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
-{
- d_1_0_Deprecated->f.TexCoord2d(s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.TexCoord1sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
-{
- d_1_0_Deprecated->f.TexCoord1s(s);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
-{
- d_1_0_Deprecated->f.TexCoord1iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
-{
- d_1_0_Deprecated->f.TexCoord1i(s);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.TexCoord1fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
-{
- d_1_0_Deprecated->f.TexCoord1f(s);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.TexCoord1dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
-{
- d_1_0_Deprecated->f.TexCoord1d(s);
-}
-
-inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
-{
- d_1_0_Deprecated->f.Rectsv(v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
-}
-
-inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
-{
- d_1_0_Deprecated->f.Rectiv(v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
-}
-
-inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
-{
- d_1_0_Deprecated->f.Rectfv(v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
-}
-
-inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
-{
- d_1_0_Deprecated->f.Rectdv(v1, v2);
-}
-
-inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.RasterPos4sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
-{
- d_1_0_Deprecated->f.RasterPos4iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.RasterPos4fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.RasterPos4dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.RasterPos3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- d_1_0_Deprecated->f.RasterPos3s(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
-{
- d_1_0_Deprecated->f.RasterPos3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
-{
- d_1_0_Deprecated->f.RasterPos3i(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.RasterPos3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_0_Deprecated->f.RasterPos3f(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.RasterPos3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_0_Deprecated->f.RasterPos3d(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.RasterPos2sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
-{
- d_1_0_Deprecated->f.RasterPos2s(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
-{
- d_1_0_Deprecated->f.RasterPos2iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
-{
- d_1_0_Deprecated->f.RasterPos2i(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.RasterPos2fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
-{
- d_1_0_Deprecated->f.RasterPos2f(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.RasterPos2dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
-{
- d_1_0_Deprecated->f.RasterPos2d(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Normal3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
-{
- d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Normal3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
-{
- d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Normal3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Normal3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
-{
- d_1_0_Deprecated->f.Normal3bv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
-{
- d_1_0_Deprecated->f.Indexsv(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
-{
- d_1_0_Deprecated->f.Indexs(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
-{
- d_1_0_Deprecated->f.Indexiv(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
-{
- d_1_0_Deprecated->f.Indexi(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
-{
- d_1_0_Deprecated->f.Indexfv(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
-{
- d_1_0_Deprecated->f.Indexf(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
-{
- d_1_0_Deprecated->f.Indexdv(c);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
-{
- d_1_0_Deprecated->f.Indexd(c);
-}
-
-inline void QOpenGLFunctions_1_4::glEnd()
-{
- d_1_0_Deprecated->f.End();
-}
-
-inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
-{
- d_1_0_Deprecated->f.EdgeFlagv(flag);
-}
-
-inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
-{
- d_1_0_Deprecated->f.EdgeFlag(flag);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
-{
- d_1_0_Deprecated->f.Color4usv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
-{
- d_1_0_Deprecated->f.Color4uiv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
-{
- d_1_0_Deprecated->f.Color4ubv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Color4sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Color4iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
-{
- d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Color4fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Color4dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
-{
- d_1_0_Deprecated->f.Color4bv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
-{
- d_1_0_Deprecated->f.Color3usv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
-{
- d_1_0_Deprecated->f.Color3us(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
-{
- d_1_0_Deprecated->f.Color3uiv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
-{
- d_1_0_Deprecated->f.Color3ui(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
-{
- d_1_0_Deprecated->f.Color3ubv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
-{
- d_1_0_Deprecated->f.Color3ub(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
-{
- d_1_0_Deprecated->f.Color3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
-{
- d_1_0_Deprecated->f.Color3s(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
-{
- d_1_0_Deprecated->f.Color3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
-{
- d_1_0_Deprecated->f.Color3i(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
-{
- d_1_0_Deprecated->f.Color3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
-{
- d_1_0_Deprecated->f.Color3f(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
-{
- d_1_0_Deprecated->f.Color3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
-{
- d_1_0_Deprecated->f.Color3d(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
-{
- d_1_0_Deprecated->f.Color3bv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
-{
- d_1_0_Deprecated->f.Color3b(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
- d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
-{
- d_1_0_Deprecated->f.Begin(mode);
-}
-
-inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
-{
- d_1_0_Deprecated->f.ListBase(base);
-}
-
-inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
-{
- return d_1_0_Deprecated->f.GenLists(range);
-}
-
-inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
-{
- d_1_0_Deprecated->f.DeleteLists(list, range);
-}
-
-inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
-{
- d_1_0_Deprecated->f.CallLists(n, type, lists);
-}
-
-inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
-{
- d_1_0_Deprecated->f.CallList(list);
-}
-
-inline void QOpenGLFunctions_1_4::glEndList()
-{
- d_1_0_Deprecated->f.EndList();
-}
-
-inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
-{
- d_1_0_Deprecated->f.NewList(list, mode);
-}
-
-
-// OpenGL 1.1 deprecated functions
-inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
-{
- d_1_1_Deprecated->f.PushClientAttrib(mask);
-}
-
-inline void QOpenGLFunctions_1_4::glPopClientAttrib()
-{
- d_1_1_Deprecated->f.PopClientAttrib();
-}
-
-inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
-{
- d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
-}
-
-inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
-{
- return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
-}
-
-inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
-{
- d_1_1_Deprecated->f.EnableClientState(array);
-}
-
-inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
-{
- d_1_1_Deprecated->f.DisableClientState(array);
-}
-
-inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
-{
- d_1_1_Deprecated->f.ArrayElement(i);
-}
-
-
-// OpenGL 1.2 deprecated functions
-inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
-{
- d_1_2_Deprecated->f.ResetMinmax(target);
-}
-
-inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
-{
- d_1_2_Deprecated->f.ResetHistogram(target);
-}
-
-inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
-{
- d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
-}
-
-inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
-}
-
-inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
-}
-
-inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
-}
-
-inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
-{
- d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
-}
-
-inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
-{
- d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
-{
- d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
-{
- d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
-{
- d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
-}
-
-inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
-{
- d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
-}
-
-inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
-{
- d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
-}
-
-inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
- d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
-}
-
-inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
-}
-
-inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
- d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
-}
-
-
-// OpenGL 1.3 deprecated functions
-inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
-{
- d_1_3_Deprecated->f.MultTransposeMatrixd(m);
-}
-
-inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
-{
- d_1_3_Deprecated->f.MultTransposeMatrixf(m);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
-{
- d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
-}
-
-inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
-{
- d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
-{
- d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
-{
- d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
-{
- d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
-{
- d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
-{
- d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
-{
- d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
-{
- d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
-{
- d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
-{
- d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
-}
-
-inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
-{
- d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
-}
-
-inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
-{
- d_1_3_Deprecated->f.ClientActiveTexture(texture);
-}
-
-
-// OpenGL 1.4 deprecated functions
-inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
-{
- d_1_4_Deprecated->f.WindowPos3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
-{
- d_1_4_Deprecated->f.WindowPos3s(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
-{
- d_1_4_Deprecated->f.WindowPos3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
-{
- d_1_4_Deprecated->f.WindowPos3i(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
-{
- d_1_4_Deprecated->f.WindowPos3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- d_1_4_Deprecated->f.WindowPos3f(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
-{
- d_1_4_Deprecated->f.WindowPos3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- d_1_4_Deprecated->f.WindowPos3d(x, y, z);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
-{
- d_1_4_Deprecated->f.WindowPos2sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
-{
- d_1_4_Deprecated->f.WindowPos2s(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
-{
- d_1_4_Deprecated->f.WindowPos2iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
-{
- d_1_4_Deprecated->f.WindowPos2i(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
-{
- d_1_4_Deprecated->f.WindowPos2fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
-{
- d_1_4_Deprecated->f.WindowPos2f(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
-{
- d_1_4_Deprecated->f.WindowPos2dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
-{
- d_1_4_Deprecated->f.WindowPos2d(x, y);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3usv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3uiv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3ubv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3sv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3iv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3fv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3dv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
-{
- d_1_4_Deprecated->f.SecondaryColor3bv(v);
-}
-
-inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
-{
- d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
-}
-
-inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
-{
- d_1_4_Deprecated->f.FogCoorddv(coord);
-}
-
-inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
-{
- d_1_4_Deprecated->f.FogCoordd(coord);
-}
-
-inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
-{
- d_1_4_Deprecated->f.FogCoordfv(coord);
-}
-
-inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
-{
- d_1_4_Deprecated->f.FogCoordf(coord);
-}
-
-
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
-
-#endif